Anubha-Banerjee / 3d-mapLandLinks
The final year project - improved
☆19Updated 10 years ago
Alternatives and similar repositories for 3d-mapLand
Users that are interested in 3d-mapLand are comparing it to the libraries listed below
Sorting:
- Ork - An OpenGL rendering kernel from Inria☆35Updated 7 years ago
- procedural geometry for Ogre3D☆44Updated last week
- osgART - Augmented Reality ToolKit for OpenSceneGraph☆45Updated 11 years ago
- Axis aligned bounding box implemented on top of GLM☆28Updated 11 years ago
- True Reality (TR) is an open source LGPL Game and Simulation Engine written entirely in Standard C++ and OpenGL. It runs on all Windows p…☆12Updated 3 years ago
- ☆65Updated 10 years ago
- A basic geometry C++ library for 2D and 3D applications☆97Updated 7 months ago
- This example shows how to make OpenSceneGraph and Dear ImGui work together☆44Updated 2 years ago
- 3D polygonal mesh renderer with dynamic level-of-detail (LOD).☆67Updated 5 years ago
- Claudette is a fork of ColDet - 3D Collision Detection Library☆15Updated 8 years ago
- Math utility library for games and simulations including lots of intersection tests for different geometry☆19Updated last month
- C++ Library for CityGML Parsing and Visualization☆103Updated 4 months ago
- Lighthouse3d Very Simple Libs☆52Updated 6 years ago
- Templated hierarchical spatial trees designed for high-peformance.☆130Updated last year
- Procedural landscape rendering library☆93Updated 8 years ago
- Implementation of SSAO using OpenSceneGraph☆16Updated 8 years ago
- Single-file, header-only, no dependencies C++ implementation of the Wavefront obj file format.☆24Updated last year
- A hybrid visualization framework for desktops, large immersive displays and the web☆76Updated 8 years ago
- Potree Utilities☆36Updated last year
- An OsgViewer with support for the Oculus Rift☆106Updated 4 years ago
- OpenGP☆81Updated 2 years ago
- OSG render bins for transparent geometry☆14Updated 3 years ago
- Implementation of several subdivision algorithms for meshes☆16Updated 6 years ago
- Progressive Real-Time Rendering of Large Point Clouds without Hierarchical Acceleration Structures☆155Updated 4 years ago
- Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation☆10Updated 2 years ago
- ☆43Updated 5 years ago
- Adapter library for converting OpenSceneGraph Images and 3D models to VulkanSceneGraph☆48Updated 5 months ago
- An OpenSceneGraph/OSG viewer for VR devices compatible with OpenVR / SteamVR☆56Updated 8 years ago
- Triangulation Template Library☆26Updated 3 months ago
- Mesh Decimation Tool☆97Updated 10 years ago