AntonOvsyannikov / PyOpenGL_Examples_SaveToFileLinks
Several examples of how to use PyOpenGL for off-screen rendering and saving rendered image to file. 3 methods are used: using GLUT hidden window, using WGL to create context with default buffer, as well as creation of OpenGL Framebuffer Object by hands and display results with anti-aliasing in the interactive window .
☆23Updated 8 years ago
Alternatives and similar repositories for PyOpenGL_Examples_SaveToFile
Users that are interested in PyOpenGL_Examples_SaveToFile are comparing it to the libraries listed below
Sorting:
- Fast Automatic Skinning Transformations☆69Updated 7 years ago
- Lightweight Cuda Renderer with Python Wrapper.☆54Updated 4 years ago
- An implementation of Laplacian mesh editing for Math 290.☆123Updated 9 years ago
- Local barycentric coordinates solver☆69Updated 10 years ago
- A very simple implement for the first step of deformation transfer that might be used in my later reconstruction work.☆18Updated 12 years ago
- Partial source code of Siggraph 2018 paper "Stitch meshing"☆114Updated 2 years ago
- Implement Linear Blend Skinning in C++ and OpenGL to achieve the ability to move bones on a character model and have the mesh move realis…☆21Updated 8 years ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆97Updated 5 years ago
- Texture Synthesis☆44Updated 7 years ago
- Various functions I found useful for prototyping computer graphics code in Python☆11Updated 6 years ago
- Code of 3D DeepDream in the paper "Neural 3D Mesh Renderer" by H. Kato, Y. Ushiku, and T. Harada.☆82Updated 7 years ago
- As-rigid-as-possible image deformation in Python and C☆23Updated 10 years ago
- ☆63Updated 7 years ago
- Moebius Registration☆66Updated last year
- Sparse Localized Deformation Components☆82Updated 7 years ago
- Transfer deformations from source mesh to target mesh, keeping the identity of target intact.☆126Updated 11 years ago
- This is a direct implementation of Igarashi's Siggraph 05 paper "As-rigid-as-possible shape manipulation"☆36Updated 10 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆89Updated last year
- ☆35Updated 6 years ago
- as-rigid-as-possible surface deformation☆39Updated 10 years ago
- Online Motion Retargeting☆14Updated 13 years ago
- Physically plausible interactive 3D mesh deformation based on as rigid as possible constraints.☆83Updated 3 years ago
- A cage-based deformation for meshes in 2D.☆14Updated 7 years ago
- A Python/PyOpenGL implementation of the first few example programs from Jason McKesson's excellent OpenGL tutorial.☆72Updated 8 years ago
- Estimate light from photographs using spherical harmonic and other methode☆12Updated 6 years ago
- Unofficial mirror of Vega-FEM (http://run.usc.edu/vega/) with a fix or two☆10Updated 8 years ago
- Takes two 3D head models and make them morph to each other☆31Updated 8 years ago
- Gradient-Domain Processing within a Texture Atlas☆75Updated 4 months ago
- ☆45Updated 5 years ago
- non-rigid iterative closest point☆33Updated 3 years ago