AntonOvsyannikov / PyOpenGL_Examples_SaveToFileLinks
Several examples of how to use PyOpenGL for off-screen rendering and saving rendered image to file. 3 methods are used: using GLUT hidden window, using WGL to create context with default buffer, as well as creation of OpenGL Framebuffer Object by hands and display results with anti-aliasing in the interactive window .
☆23Updated 8 years ago
Alternatives and similar repositories for PyOpenGL_Examples_SaveToFile
Users that are interested in PyOpenGL_Examples_SaveToFile are comparing it to the libraries listed below
Sorting:
- An implementation of Laplacian mesh editing for Math 290.☆122Updated 9 years ago
- Implement Linear Blend Skinning in C++ and OpenGL to achieve the ability to move bones on a character model and have the mesh move realis…☆19Updated 7 years ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆95Updated 5 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆88Updated 10 months ago
- A very simple implement for the first step of deformation transfer that might be used in my later reconstruction work.☆18Updated 12 years ago
- Online Motion Retargeting☆14Updated 12 years ago
- non-rigid iterative closest point☆33Updated 3 years ago
- Fast Automatic Skinning Transformations☆68Updated 6 years ago
- Lightweight Cuda Renderer with Python Wrapper.☆54Updated 4 years ago
- Implementation of algorithms to compute reflectance maps from measurements with gradient illumination.☆51Updated 4 years ago
- ☆35Updated 6 years ago
- Sparse Localized Deformation Components☆80Updated 6 years ago
- Various functions I found useful for prototyping computer graphics code in Python☆11Updated 5 years ago
- Gradient-Domain Processing within a Texture Atlas☆75Updated last week
- as-rigid-as-possible surface deformation☆39Updated 10 years ago
- A cage-based deformation for meshes in 2D.☆14Updated 7 years ago
- Online Generative Model Personalization for Hand Tracking☆18Updated 7 years ago
- Code of 3D DeepDream in the paper "Neural 3D Mesh Renderer" by H. Kato, Y. Ushiku, and T. Harada.☆83Updated 7 years ago
- A inverse kinematics library☆13Updated 10 years ago
- Local barycentric coordinates solver☆69Updated 10 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆68Updated 6 years ago
- As-rigid-as-possible image deformation in Python and C☆23Updated 10 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆75Updated 5 years ago
- A C++ implementation of "Image Smoothing via L0 Gradient Minimization"☆54Updated 7 years ago
- Transfer deformations from source mesh to target mesh, keeping the identity of target intact.☆126Updated 10 years ago
- ☆38Updated 6 years ago
- Convert to/from Maya Camera parameters and OpenCV camera matrix.☆19Updated 7 years ago
- Physically plausible interactive 3D mesh deformation based on as rigid as possible constraints.☆83Updated 3 years ago
- Texture Synthesis☆42Updated 7 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆55Updated last year