Damping is the art of mathematical motion. Its purpose is to create a transition, over time, from one value to another. A lot of things depend on good damping. Camera, animation, movement, colors, its use is everywhere. That’s why understanding it is very important.
☆16May 5, 2021Updated 4 years ago
Alternatives and similar repositories for ArtOfDamping
Users that are interested in ArtOfDamping are comparing it to the libraries listed below
Sorting:
- A test of my second order dynamics in Unity implementation.☆11Jul 15, 2022Updated 3 years ago
- PrefabAPI allows you to create custom prefabs with one simple method, without needing to use any asset bundles, and it even works in runt…☆17Jan 13, 2022Updated 4 years ago
- The Meritite Union's input prompts. Free forever without attribution.☆12Apr 1, 2024Updated last year
- Planar reflections for Unity's Universal Render Pipeline.☆15Dec 29, 2024Updated last year
- Proportional-Integral-Derivative (PID) controller implementation in Unreal Engine (C++)☆13Feb 18, 2024Updated 2 years ago
- Flatbuffers support for Unity☆17May 1, 2023Updated 2 years ago
- 멀티플레이어 게임 프로그래밍☆40Aug 21, 2018Updated 7 years ago
- Generic graphic settings UI components☆24Mar 23, 2025Updated 11 months ago
- proof of concept of floating capsule(physical character controller+ physical animation active ragdoll☆21Mar 24, 2023Updated 2 years ago
- Unity SDF generator for 2D images☆19May 18, 2022Updated 3 years ago
- Unity P2P networking made simple. No dedicated servers, no backend costs, powered by WebRTC.☆31Feb 10, 2026Updated last month
- .NET CLI implementation of rockisch's umamusu-utils project to download Uma Musume's assets☆13Oct 9, 2024Updated last year
- Spectacle is the first global search for Unreal Engine 4 specifiers. Check out the finished product at https://unrealistic.dev/spectacle.☆16Mar 22, 2021Updated 4 years ago
- Load config files and watch for changes☆12Sep 21, 2021Updated 4 years ago
- View Hierarchy and Inspector of scenes on connected Unity players. Uses the EditorConnection framework, so works everywhere.☆29Jul 7, 2023Updated 2 years ago
- UE5 plugin for registering shader directories☆13Aug 31, 2025Updated 6 months ago
- A component for the Unreal Engine containing the FGameplayTag, and functions for working with it.☆16May 29, 2024Updated last year
- ☆14May 17, 2023Updated 2 years ago
- ☆15Dec 11, 2020Updated 5 years ago
- Physicanim is an advanced active ragdoll toolkit for Unity that allows for characters to play physics driven procedural animations. (Work…☆33Nov 1, 2022Updated 3 years ago
- WIP project for creating procedural planets using Unity☆28Aug 22, 2019Updated 6 years ago
- C# Safe and Unsafe extensions for bitpacking directly to arrays and primitive types.☆64May 10, 2024Updated last year
- Runtime customizable ragdolls in Unity. With transitions to and from animated states.☆121Sep 9, 2019Updated 6 years ago
- The base for our NewGraph implementation. Avoids any reliance on the outdated Experimental Graph view form Unity. This is a heavily modif…☆33Feb 7, 2025Updated last year
- A simplified, player implementation of Unity's GraphViewEditor.☆39Oct 21, 2022Updated 3 years ago
- cocos-mcp-server☆12Dec 25, 2025Updated 2 months ago
- A component picker that is simpler than the built-in FComponentReference☆13Aug 21, 2022Updated 3 years ago
- Integrates http://ourairports.com data into Alfred plugin☆16Jan 18, 2018Updated 8 years ago
- Unreal Engine 5 3D game prototype☆14Nov 25, 2024Updated last year
- This is the Unity version of the Stable Diffusion operation interface and includes a one-click installation function☆13Sep 16, 2024Updated last year
- A library to help you customize your own Unity3D Graph solution.☆13Mar 12, 2022Updated 4 years ago
- Generate random numbers and UUIDs on the ESP8266 and ESP32☆10Mar 11, 2024Updated 2 years ago
- Godot Tween Node This is a plugin for using Godot Tween in a node-based way. A more convenient and simpler way to use Tween.☆19Feb 26, 2026Updated 3 weeks ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Feb 3, 2017Updated 9 years ago
- A unitypackaged mirror of Moq, for use in Unity3D☆17Aug 28, 2013Updated 12 years ago
- Example of a C program for the Omega that needs to be cross-compiled☆10Jan 14, 2021Updated 5 years ago
- Hybrid Unity ECS benchmark against classic GameObject Update☆12Dec 12, 2019Updated 6 years ago
- A C# library that can synthesize plausible sounds from physics-driven events☆15Sep 14, 2023Updated 2 years ago
- A maze generator written in Dart and Flutter.☆14Jun 16, 2024Updated last year