AlexisBacot / ArtOfDamping
Damping is the art of mathematical motion. Its purpose is to create a transition, over time, from one value to another. A lot of things depend on good damping. Camera, animation, movement, colors, its use is everywhere. That’s why understanding it is very important.
☆14Updated 4 years ago
Alternatives and similar repositories for ArtOfDamping
Users that are interested in ArtOfDamping are comparing it to the libraries listed below
Sorting:
- ☆25Updated 4 years ago
- A library to help you customize your own Unity3D Graph solution.☆13Updated 3 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- View Hierarchy and Inspector of scenes on connected Unity players. Uses the EditorConnection framework, so works everywhere.☆26Updated last year
- ☆55Updated 11 months ago
- Simple tweening for any data, akin to AnimationCurve & Gradient☆37Updated 3 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆34Updated 2 years ago
- This HDR Calibration Sample project shows how an HDR calibration menu with Neutral Tonemapping can be implemented.☆26Updated 7 months ago
- Unity tool to pack texture assets via any custom material/shader.☆32Updated 2 years ago
- Control Unity Post-Process Effects with Timeline☆25Updated 6 years ago
- A Unity surface shader that removes noticeable tiling patterns by implementing a state-of-art stochastic tiling system.☆14Updated 4 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆36Updated 8 months ago
- Library of procedural generation code for use in Unity☆49Updated 2 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- ☆27Updated 4 years ago
- Visual behaviour & AI design tool for Unity.☆34Updated 2 years ago
- A source generator that automatically generates a cache of components for Unity.☆34Updated last year
- A remote developer console for Unity☆41Updated 2 years ago
- ☆20Updated 3 years ago
- Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shader…☆29Updated 6 months ago
- Recreation of the world curvature effect from Animal Crossing and many endless runners. Made in Unity with shader graph☆26Updated 3 years ago
- collection of textures that you always need at some point when working with Unity projects☆17Updated last week
- A framework for describing, composing and managing your game's spells and abilities.☆44Updated 3 years ago
- Height fog implementation for Unity☆17Updated 5 months ago
- modular particle system using compute shaders.☆28Updated 5 years ago
- Applies Preset to folders and objects☆43Updated 2 years ago
- A simple generic solution for pathfinding in Unity that works with jobs and burst.☆22Updated 4 years ago
- 🖥 An example of LCD Display shader in URP.☆32Updated last year
- Gets rid of garbage allocations for numerical clocks, counters etc. Recommended for mobile VR/AR/XR.☆15Updated 2 years ago
- Attributes and Property Drawers/Decorators for Unity☆23Updated last year