Aerthas / UNITY-Arc-system-Works-ShaderLinks
Shader created to emulate the design style of Arc System Works games such as Guilty Gear and Dragon Ball FighterZ. Created using Amplify Shader Editor.
☆418Updated 3 years ago
Alternatives and similar repositories for UNITY-Arc-system-Works-Shader
Users that are interested in UNITY-Arc-system-Works-Shader are comparing it to the libraries listed below
Sorting:
- Toon Shader with Unity Global Illumination☆569Updated last year
- A simple Genshin Impact facial shader for Unity URP, based on NiloCat shader example☆235Updated 8 months ago
- DCC plugins for MeshSync in Unity. Supported tools: Maya, Maya LT, 3ds Max, Motion Builder, Modo, Blender, Metasequoia☆476Updated 2 years ago
- (1)Add a new Quad GameObject (2)Use this shader (3)Done! Now you have billboard lens flare shader for URP!☆480Updated 2 years ago
- Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunc…☆549Updated 3 years ago
- UnityChan Sping Bone System for lightweight secondary animations☆523Updated 2 years ago
- DXR based raytraced hard shadow for Unity☆257Updated 4 years ago
- 布風骨物理エンジン☆612Updated 2 years ago
- ☆421Updated 2 years ago
- 🛠 Tools for unity HDRP helps make mmd easy☆166Updated 2 years ago
- Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for dat…☆734Updated last year
- tweak vertices and generate blend shapes in Unity☆470Updated 6 years ago
- ☆278Updated last year
- raindrops shader☆208Updated 5 years ago
- ToonRenderPipeline Unity6 RayTracing☆626Updated last month
- Madumpa's URP Stylized Lit Shader Repository☆580Updated last year
- 📜✏️ Some shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL☆315Updated 2 years ago
- This is a Honkai StarRail ToonLike Shader for unity(for URP)☆369Updated 5 months ago
- Bunch of the shaders I make for Unity☆76Updated 3 years ago
- Create a Shadow Threshold Map by interpolating SDF☆96Updated 3 months ago
- Community made extras for Amplify Shader Editor☆348Updated 5 years ago
- A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Incl…☆306Updated 4 years ago
- The implementation of URP Genshin Like Character Shader used in my Zhihu Article.☆149Updated 3 years ago
- Alembic to VAT (Vertex Animation Texture) mini tool☆305Updated last year
- SimpleURPToonLitOutlineExample☆180Updated 2 years ago
- ☆155Updated 8 months ago
- Bake specular highlights into Unity Reflection Probes, allowing baked lights to cast sharp specular highlights for free☆264Updated last year
- ☆99Updated last year
- vertex normal editor for Unity☆746Updated 5 years ago
- TressFX Hair plugin (Beta), Character Package, and Hairstyles assets for HDRP☆137Updated 2 years ago