ARM-software / libGPUInfoLinks
A utility library for application developers to query the configuration of the Arm Immortalis GPU or Arm Mali GPU present in their system.
☆62Updated last month
Alternatives and similar repositories for libGPUInfo
Users that are interested in libGPUInfo are comparing it to the libraries listed below
Sorting:
- This repository contains an OpenGL ES Framework designed to enable developers to get up and running quickly for creating sample content a…☆106Updated 9 months ago
- This repository contains a Vulkan Framework designed to enable developers to get up and running quickly for creating sample content and r…☆134Updated this week
- GPU Ray Tracing Library☆85Updated 6 months ago
- A utility for building Vulkan API layer drivers, and a some off-the-shelf layers for the Arm Immortalis and Arm Mali GPUs.☆30Updated 2 weeks ago
- Real-time GPU profiling layer for Vulkan applications.☆76Updated this week
- C++/Vulkan Implementations of State of the Art Temporal Anti-Aliasing Techniques☆90Updated 2 years ago
- Display an image created by Vulkan compute shader, with OpenGL☆101Updated 2 months ago
- Toy software vulkan ICD implementation☆21Updated 5 years ago
- ☆67Updated last month
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.☆117Updated 3 years ago
- Vulkan Profiles Tools☆145Updated this week
- Vulkan sample material for CIS 565 at the University of Pennsylvania☆50Updated 7 years ago
- Front-End and Back-End for the Vulkan Hardware Database☆37Updated last month
- A selection of media files needed by Cauldron samples☆24Updated 2 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆65Updated 5 years ago
- GPU occlusion culling using compute shader with Vulkan☆56Updated 7 years ago
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆44Updated last week
- Texture Set Neural Compression Sample☆65Updated 3 months ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆98Updated 6 months ago
- SPIR-V Code Generator / Graph Editor GUI☆67Updated 4 years ago
- OpenGL Renderer w/ FrameGraph☆109Updated 7 months ago
- based on Khronos Vulkan-Samples☆42Updated 2 months ago
- Sandbox for Vulkan, SPIR-V and glTF☆90Updated 2 years ago
- vulkan framework demo☆53Updated 2 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆81Updated last month
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆30Updated last year
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆67Updated 6 years ago
- Basic graphics samples using Magma library and Vulkan graphics API☆50Updated 2 weeks ago