ARM-software / libGPUInfoLinks
A utility library for application developers to query the configuration of the Arm Immortalis GPU or Arm Mali GPU present in their system.
☆61Updated last week
Alternatives and similar repositories for libGPUInfo
Users that are interested in libGPUInfo are comparing it to the libraries listed below
Sorting:
- This repository contains a Vulkan Framework designed to enable developers to get up and running quickly for creating sample content and r…☆131Updated 7 months ago
- This repository contains an OpenGL ES Framework designed to enable developers to get up and running quickly for creating sample content a…☆106Updated 7 months ago
- Real-time GPU profiling layer for Vulkan applications.☆52Updated this week
- C++/Vulkan Implementations of State of the Art Temporal Anti-Aliasing Techniques☆90Updated 2 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆63Updated 5 years ago
- GPU Ray Tracing Library☆84Updated 4 months ago
- A selection of media files needed by Cauldron samples☆24Updated last year
- Front-End and Back-End for the Vulkan Hardware Database☆37Updated this week
- OpenGL Renderer w/ FrameGraph☆107Updated 6 months ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆67Updated 6 years ago
- Checkerboard rendering with Magnum and OpenGL☆43Updated 3 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆57Updated 3 years ago
- Forward plus rendering using Vulkan☆36Updated 8 years ago
- Vulkan Profiles Tools☆143Updated this week
- GPU occlusion culling using compute shader with Vulkan☆56Updated 7 years ago
- Vulkan Samples Assets☆85Updated last year
- A utility for building Vulkan API layer drivers, and a some off-the-shelf layers for the Arm Immortalis and Arm Mali GPUs.☆28Updated 3 weeks ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.☆117Updated 3 years ago
- GameWorks cross-platform graphics API samples☆34Updated 9 years ago
- Texture Set Neural Compression Sample☆61Updated 2 months ago
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆65Updated 4 years ago
- ☆38Updated 4 years ago
- Basic graphics samples using Magma library and Vulkan graphics API☆50Updated 3 weeks ago
- Glsl Optimizer based on Mesa3D implementation for Opengl 4.5 (450) (Vertex/Geom/Fragment/Tesselation Support)☆44Updated 4 years ago
- Vulkan sample material for CIS 565 at the University of Pennsylvania☆49Updated 7 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆21Updated 4 years ago
- vulkan framework demo☆53Updated 2 years ago
- FidelityFX Super Resolution☆38Updated 4 years ago
- based on Khronos Vulkan-Samples☆42Updated last month
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆42Updated last week