thegibook / revisionLinks
《全局光照技术》图书读者反馈与讨论
☆85Updated 3 years ago
Alternatives and similar repositories for revision
Users that are interested in revision are comparing it to the libraries listed below
Sorting:
- ☆144Updated 5 years ago
- A brief introduction about PBR in Simplified Chinese.☆52Updated 7 years ago
- Simple Dog 3D Graphics Rendering Engine☆69Updated 3 years ago
- ☆60Updated 10 months ago
- Posts about game development☆73Updated 6 months ago
- A SoftRenderer for learning purpose.☆52Updated 2 years ago
- This project is for computer graphics learning☆74Updated 6 years ago
- ☆111Updated 5 years ago
- 渲染医生,基于 RenderDoc 的渲染分析工具,以 html 形式展现方便阅读和分享。☆93Updated 3 years ago
- Multithreaded Rendering engine demo☆66Updated 7 years ago
- Renderer/GameEngine with Direct3D12☆47Updated 5 years ago
- A simple DirectX-12 tutorial☆91Updated 2 years ago
- Shaderlab is a tool designed for cross compiling unity shader to other shading languages.☆100Updated 4 years ago
- 一个通用3d游戏引擎☆91Updated last week
- A convenient programming framework for Scriptable Rendering Pipeline☆207Updated 6 years ago
- real time ASTC texture compression by computer shader☆123Updated 3 years ago
- It's a GJK based 2D collision test tutorial demo, including common collision test and CCD(continuous collision detection).☆35Updated 4 years ago
- ☆77Updated 5 years ago
- 基于Vulkan的GPU Driven Rendering教程☆77Updated 3 years ago
- A soft-render for learning☆60Updated 5 years ago
- ☆93Updated last year
- An SoftRenderer for experiment & learn.☆136Updated 5 years ago
- ☆64Updated 4 years ago
- Tutorial - SoftRenderer & OpenGLRenderer☆18Updated 6 years ago
- Introduction to 3D Game Programming with DirectX 12 Chinese Translation☆140Updated 5 years ago
- 用C++和DirectX 11实现的GAMES202作业☆67Updated 3 years ago
- Implement "Ray Tracing in One Weekend" by GPU in Unity 2019.3☆91Updated 5 years ago
- A geek blog☆99Updated 2 years ago
- ☆221Updated last year
- GPU Driven Pipeline study from GDC 2015 & GDC 2016☆119Updated 6 years ago