Collection of Base Game ECS Features
☆36Nov 23, 2024Updated last year
Alternatives and similar repositories for leoecs.lite.features
Users that are interested in leoecs.lite.features are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Async Routine for LeoECS Proto enables safe sync logic execution within ECS, avoiding scheduler issues and simplifying refactoring.☆11Aug 24, 2025Updated last year
- ☆38Feb 1, 2025Updated last year
- Quasi-Random Number Generator for C#☆24Nov 28, 2024Updated last year
- ☆11Aug 17, 2025Updated last year
- ☆61Apr 30, 2024Updated 2 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Tools for working with Spherical Harmonics in Unity☆26May 23, 2024Updated 2 years ago
- AS3 ByteArray class for lua.☆19Oct 9, 2020Updated 5 years ago
- Reflection Utilities for UnityEngin 2022.2~2023.1 including IL2CPP☆36Dec 25, 2023Updated 2 years ago
- Script for drawing sprite from Text Mesh Pro atlases in UGUI☆30May 19, 2025Updated last year
- Stable and unflick CascadedShadowMapping☆18Oct 6, 2023Updated 2 years ago
- C# Hierarchical Inverted Bitmap ECS framework - Unity module☆30Jul 11, 2026Updated last month
- ☆17Updated this week
- Bursted Entity Component System☆256Updated this week
- Entity command buffer for Leopotam EcsLite framework☆12Jul 22, 2022Updated 4 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- ☆81Oct 29, 2021Updated 4 years ago
- The Unity BRG Container☆105Jul 30, 2024Updated 2 years ago
- a Unity build (packing) tool for Unity, mainly focused on android, ios, windows, mac☆21Updated this week
- A high-fidelity procedural grass rendering system in Unity, in the style of Ghost of Tsushima.☆44Jan 30, 2026Updated 7 months ago
- ILCall library for Unity.IL2CPP☆16Feb 23, 2025Updated last year
- 参考FairyGui实现的UGui(通用)控制器☆64Aug 11, 2026Updated 2 weeks ago
- 本仓库用来备忘一些Unity相关的技术,包括API、算法、实现效果、某些问题 的解决方案等。☆43Mar 30, 2025Updated last year
- This is a library for .NET that allows you to invoke an external process, and expose its output as an async stream in C# 8.0.☆24Nov 12, 2025Updated 9 months ago
- Bitset-based ECS with rollbacks. C# library and Unity package.☆219Apr 1, 2026Updated 4 months ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Unity XScaling - a runtime framework for GPU-based textures and screen upscaling (super-resolution). Supports every platform.☆44Apr 24, 2024Updated 2 years ago
- Pure C# Entity Component System framework☆340Aug 20, 2026Updated last week
- A plugin for smart management of packages in Git repositories in the Unity Editor. Gitリポジトリのパッケージを効率的に管理するためのプラグイン☆26Dec 11, 2025Updated 8 months ago
- This package allows for you to easily make docked tabs for your assets☆49Apr 26, 2024Updated 2 years ago
- C# Hierarchical Inverted Bitmap ECS framework☆206Aug 11, 2026Updated 2 weeks ago
- C# Reflection Wrapper Generation & Method Hooking Tools For Unity☆102Mar 26, 2025Updated last year
- Unity Spine Animation GPU Instancing☆27Nov 25, 2025Updated 9 months ago
- A pretty anime shader for Unity and VRChat. 🎀☆28Feb 28, 2026Updated 6 months ago
- 📚 Fast and Simple Collection Types For Unity Game Engine☆14Jan 15, 2021Updated 5 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Replace the new operation with the object pool operation at compile time.☆26Oct 15, 2024Updated last year
- The package provides a visual way to set XCode project settings and properties for your Unity project. Editor based C# API is avaliable …☆11Jun 23, 2023Updated 3 years ago
- Unity ParticleSystem memory optimization☆12Mar 1, 2023Updated 3 years ago
- 一些项目中的公共测试,项目之间通用的一些东西☆17Jan 9, 2020Updated 6 years ago
- High performance zero allocation array buffer (but unsafe)☆23Apr 15, 2026Updated 4 months ago
- A multifunctional, extensible, and high-performance Gizmos drawing utility for Unity. It works both in the editor and in the build, and d…☆189Aug 16, 2026Updated 2 weeks ago
- ☆13Jul 22, 2025Updated last year