7Bpencil / ecslite-easyeventsView external linksLinks
Boilerplate-free syntax for full life cycle of events - entities with single component. Special support for singleton events.
☆21Jul 24, 2022Updated 3 years ago
Alternatives and similar repositories for ecslite-easyevents
Users that are interested in ecslite-easyevents are comparing it to the libraries listed below
Sorting:
- Turn-based tactical game with match-line mechanics. Created with LeoEcsLite.☆17Nov 1, 2022Updated 3 years ago
- ☆21Apr 30, 2025Updated 9 months ago
- Entity command buffer for Leopotam EcsLite framework☆12Jul 22, 2022Updated 3 years ago
- ☆42Nov 5, 2025Updated 3 months ago
- ☆14Apr 30, 2025Updated 9 months ago
- Simple Unity physics events emitter for Leopotam ECS lite framework.☆24Jul 3, 2022Updated 3 years ago
- ☆32Apr 30, 2025Updated 9 months ago
- ☆18Apr 30, 2025Updated 9 months ago
- Lex is a high performance c # framework based on LeoEcsLite with a more user-friendly api☆28Updated this week
- 🦁 A big add-on for the LeoECS Lite with features, conversion and injection.☆20Jun 6, 2024Updated last year
- Unity Conversion Workflow for Leo ECS Lite☆32Nov 26, 2022Updated 3 years ago
- A simple example of PacMan-game using LeoECS☆38Jul 22, 2023Updated 2 years ago
- ☆16Dec 1, 2023Updated 2 years ago
- An extension for Leopotam ecslite framework with full per entity operations support from Unity Job system side☆26Apr 10, 2025Updated 10 months ago
- Simple C# 2D physics engine written on top of LeoEcsLite framework just for training.☆25Jan 6, 2024Updated 2 years ago
- ☆15Mar 21, 2022Updated 3 years ago
- ☆16Jun 22, 2023Updated 2 years ago
- This is an example of 3d Dungeon Crawler game made on Unity with LeoECS Lite framework.☆11May 22, 2023Updated 2 years ago
- Entity Component System (ECS) for Unity, Godot, MonoGame, .Net Platform☆509Apr 30, 2025Updated 9 months ago
- 💉 EasyJection is an easy-to-use Dependency Injection (DI) Framework for Unity Engine and beyond.☆26Apr 19, 2023Updated 2 years ago
- ECS-prototype in the Hollow Knight setting☆14May 5, 2023Updated 2 years ago
- A set of additional tools for Morpeh ECS, adding sugar to implement a more "feature-friendly" framework syntax☆15Dec 22, 2024Updated last year
- c#-Unity ECS framework☆136Oct 16, 2021Updated 4 years ago
- AssetPipeline☆19Apr 2, 2025Updated 10 months ago
- Unity match-two game example using LeoECS☆17Feb 10, 2021Updated 5 years ago
- ☆17May 26, 2024Updated last year
- implementing the MVP pattern in unity.☆16Apr 11, 2020Updated 5 years ago
- Simple example of SpaceInvaders(Guns&Bullets variation) game using Entity-Component-System implementation by Leopotam. It's fine example …☆16Apr 7, 2022Updated 3 years ago
- My MMORPG Framework. Unity HotUpdate Client + Skynet Server☆45Feb 1, 2020Updated 6 years ago
- Alternative to built-in filters using lambdas for Morpeh ECS.☆20Feb 4, 2025Updated last year
- 参考FairyGui实现的UGui(通用)控制器☆63Jan 22, 2026Updated 3 weeks ago
- ☆216Nov 29, 2025Updated 2 months ago
- An extension to Unity Timeline that supports runtime object bindings.☆64Nov 5, 2022Updated 3 years ago
- Simple animation system for the unity dots stack.☆68Jul 17, 2023Updated 2 years ago
- Unity Saver extension provides ability to save any data type of any size in three different possible locations with device related encryp…☆39Jan 22, 2024Updated 2 years ago
- A simple 3D Platformer game made on Unity using LeoECS lite☆28May 23, 2023Updated 2 years ago
- 2D game focused in resource and time management☆25Apr 6, 2021Updated 4 years ago
- Unity primitive mesh generator as an asset importer (for wireframe primitives)☆83Nov 30, 2025Updated 2 months ago
- Collection of Base Game ECS Features☆36Nov 23, 2024Updated last year