imaxs / EasyJection
π EasyJection is an easy-to-use Dependency Injection (DI) Framework for Unity Engine and beyond.
β21Updated 2 years ago
Alternatives and similar repositories for EasyJection:
Users that are interested in EasyJection are comparing it to the libraries listed below
- View binding library for Unity. Built over UniMobβ29Updated last year
- Work with ScriptableObjects in a similar manner to how you work with Components and GameObjectsβ17Updated last year
- A source generator that automatically generates a cache of components for Unity.β34Updated last year
- Source Generator to support Domain Reload off in Unity (handle static fields and event handlers).β21Updated last year
- Reactive node system for Unityβ44Updated last year
- Unity 2D Raycast hit detectionβ26Updated 4 years ago
- Keep a history of all the builds you do.β35Updated last year
- Package Symlinker is a tool that allows you create symbolic links to packages, so you can edit any package as if it were located right inβ¦β26Updated 2 years ago
- Draw data chart in Unity Editor, useful for debugging.β31Updated 10 months ago
- Unity C# toolkit to kickstart your project's codebase.β18Updated 8 months ago
- β30Updated last year
- Extending Unity's UnityEditor.TypeCache support to player builds.β34Updated 4 months ago
- Simple and robust Entity Component System for .NET and Unity.β16Updated 3 months ago
- Extension Methods to better build UI through code using Unity UIElementsβ23Updated 6 months ago
- Gets rid of garbage allocations for numerical clocks, counters etc. Recommended for mobile VR/AR/XR.β15Updated 2 years ago
- Generic graphic settings UI componentsβ23Updated last month
- A collection of general purpose utilities for use with Unityβ20Updated 5 years ago
- Simplified dependency Injection for Unity utilizing SourceGeneration making it as performant as possible.β19Updated 2 months ago
- Customizable Build Pipeline for Unity3Dβ26Updated 11 months ago
- This aims to improve the usability of the project window, such as adding copy/paste support.β22Updated 3 years ago
- Lex is a high performance c # framework based on LeoEcsLite with a more user-friendly apiβ26Updated last month
- Public repository for Precomputed Culling. Contains documentation and Source of the API webpage. All Issues about Precomputed Culling shoβ¦β17Updated last year
- Lightweight, scalable and extensible texts & assets localization system for Unity.β27Updated 3 weeks ago
- UI Tutorial Mask is a component for highlighting specific objects over darkened background for Unity UI (uGUI)β23Updated 11 months ago
- Custom RectMask2D, that allow to disable Culling / Softness for better performanceβ40Updated 2 years ago
- UExtension is a basic type extension library for .Net and Unity projects. It integrates a large number of commonly used, efficient and coβ¦β37Updated last year
- Render thousands of coins with varying jumping and flipbook animation with only 1 batch drawcallβ20Updated 2 years ago
- A GameObject Tagging System for Unity.β20Updated 2 weeks ago
- UGUIVertexEffect is a set of components for Unity UGUI that adds cool effects to your UI!β31Updated 2 weeks ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharpβ21Updated 3 years ago