zorbathut / glorp
Glorp is a high-level game framework built on Glop. It provides installer creation, error reporting, and a full Lua framework. It is designed for rapid smallscale development but should work for larger-scale games.
☆44Updated 11 years ago
Alternatives and similar repositories for glorp:
Users that are interested in glorp are comparing it to the libraries listed below
- A small single-file library for sprite outline extraction and simplification for C/C++☆84Updated 9 years ago
- Builds atlas texture from a bunch of input images.☆76Updated 4 years ago
- Single file, header-only .OBJ mesh loader with zero dependancies☆49Updated 9 years ago
- Minimalistic image loader library for GL projects☆64Updated 7 years ago
- Single-file binary FBX importer.☆54Updated 7 years ago
- A single header library for managing game entity hierarchies.☆40Updated 4 years ago
- lightweight entry point for games☆71Updated 6 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 9 years ago
- collection of tiny OpenGL demos☆63Updated 11 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- Single header OpenGL utility library in the public domain☆24Updated last year
- Depth-of-field implemented with a summed area table☆47Updated 8 years ago
- A dynamic font glyph cache for OpenGL.☆119Updated 10 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆83Updated 6 years ago
- Just GL it! Single header for GL prototypes☆34Updated 9 years ago
- Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc o…☆140Updated 4 years ago
- BlendELF is a 3d game engine for rapid prototyping and game & virtual reality creation.☆46Updated 14 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Small 1st/3rd person shooter which I made to investigate the usefulness of the Entity Component System (ECS) design pattern when working …☆13Updated 6 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 8 years ago
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 13 years ago
- Collection of single header file libraries for C/C++ development, with a focus on games.☆51Updated 6 years ago
- Attila is a tiny atlas texture-packer (tool)☆40Updated 6 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- Tween is a lightweight easing library. Written in C++03☆35Updated 9 years ago
- Tiny DDS loader/saver based on☆26Updated 5 years ago
- ☆28Updated 7 years ago
- Single-file libraries for C/C++ in public domain☆54Updated 4 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Updated 7 years ago