zifeo / Infinite-terrain
Generating an infinite terrain with biomes and water reflection in OpenGL.
☆16Updated 8 years ago
Alternatives and similar repositories for Infinite-terrain:
Users that are interested in Infinite-terrain are comparing it to the libraries listed below
- Single-header C library for the Wave Function Collapse algorithm plus a CLI and a GUI☆44Updated last year
- Enter the world of rasterization with simple hands-on code☆64Updated 5 years ago
- A single header library for managing game entity hierarchies.☆40Updated 4 years ago
- Stack-based texture generation tool written in C99!☆30Updated 2 years ago
- Lite 3D Game Engine☆21Updated 2 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 4 years ago
- Game development framework / engine designed for programmers, focusing at ease of use.☆38Updated this week
- Game Engine focused on finding expressive but simple ways to build any game☆20Updated 2 years ago
- Small 1st/3rd person shooter which I made to investigate the usefulness of the Entity Component System (ECS) design pattern when working …☆13Updated 6 years ago
- A real-time 3D distance field modeling software☆23Updated 7 years ago
- Tile-based SW rasterizer☆33Updated 5 years ago
- Voxel Engine is game engine based on voxel. The goal is to have a engine that can load map composed of chunks that contained voxel. This …☆11Updated 4 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 9 years ago
- Game engine with a custom made software renderer (OpenGL-like rendering pipeline)☆19Updated last year
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- C++ 3D Engine built with Vulkan☆21Updated 4 months ago
- Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API☆12Updated 4 months ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 9 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- 3D Physics Engine.☆51Updated 8 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 9 months ago
- A demo of CPU octree splatting algorithm☆49Updated 8 months ago
- SuperTerrain+: A real-time procedural 3D infinite terrain engine with geographical features and photorealistic rendering.☆14Updated last year
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆41Updated last week
- Core OpenGL samples and tests written in C++11.☆12Updated 8 years ago
- Hugo Elias Radiosity webpage preserved☆17Updated 8 years ago
- ☆11Updated 2 years ago
- A portable C++ library for simulating hydraulic erosion.☆56Updated 2 months ago