zakarumych / mevLinks
GAPI
☆32Updated 2 months ago
Alternatives and similar repositories for mev
Users that are interested in mev are comparing it to the libraries listed below
Sorting:
- Task Orchestration Framework☆57Updated last year
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆182Updated 2 weeks ago
- ☆104Updated 3 months ago
- Library for post-process antialiasing☆108Updated 5 months ago
- Backend code to use egui with wgpu.☆112Updated last month
- Phosphor icons for egui☆123Updated this week
- ☆187Updated this week
- Command line tool for building Rust shaders using rust-gpu☆35Updated this week
- a generated entity component system 🦎☆114Updated 2 months ago
- Tight Model format is an experimental lossy 3D model format focused on reducing file size as much as posible without decreasing visual qu…☆110Updated last year
- Vulkan-lite GPU API☆31Updated last year
- Vulkan-lite GPU API☆89Updated last year
- Simple profiler scopes for wgpu using timer queries☆115Updated 2 months ago
- A rust library that provides window creation, input handling, and most importantly a UI.☆155Updated this week
- Simple and customizable procedural noise generation library written in Rust.☆58Updated 4 months ago
- A crate to help you copy things into raw buffers without invoking spooky action at a distance (undefined behavior).☆160Updated last year
- A Rust promise for games and immediate mode GUIs☆141Updated last year
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆53Updated last week
- Automated GUI testing using accesskit☆70Updated last month
- ☆96Updated 4 months ago
- Batteries included ECS library for rust with entity relations and much more☆93Updated 2 months ago
- 🪞 Powerful reflection library for Rust☆94Updated 4 months ago
- wesl-rs: a compiler for WESL (WGSL Extended) shaders.☆68Updated this week
- Just use daxa. Rust support is in active development, as I am a maintainer of the Rust API! https://github.com/ipotrick/daxa https://gith…☆100Updated 2 years ago
- An integration to parse and render Lottie with Vello.☆115Updated 2 months ago
- Color in Rust.☆88Updated 2 weeks ago
- A total rewrite of the now-abandoned Richter Quake engine, splitting it up into Bevy components that can be independently used. Work-in-p…☆80Updated last month
- A game engine built with Rust for unparalleled performance and a developer-friendly workflow☆68Updated last week
- ☆138Updated 8 months ago
- Simple example on how to use egui with wgpu and winit.☆92Updated 3 years ago