willardf / Hazel-Networking
Hazel Networking is a low level networking library for C# providing connection-oriented, message-based communication via RUDP.
☆392Updated 5 months ago
Related projects ⓘ
Alternatives and complementary repositories for Hazel-Networking
- Lightweight and fully managed reliable UDP library.☆213Updated last year
- Managed C# abstraction of GameNetworkingSockets library by Valve Software☆401Updated 2 years ago
- Lightweight toolset for creating concurrent networking systems for multiplayer games☆308Updated 2 years ago
- Ignorance utilizes the power of ENet to provide a reliable UDP networking transport for Mirror Networking.☆247Updated 4 months ago
- Reliable UDP networking library☆813Updated 2 weeks ago
- Pure C# HighLevel API for multiplayer games☆204Updated this week
- ☆286Updated last month
- Example simple game with LiteNetLib (work in progress)☆162Updated 2 years ago
- DarkRift Networking by Unordinal☆224Updated 9 months ago
- Easy to use high performance Network library for Unity 3d☆516Updated 3 weeks ago
- A improved fork of ENet, a tried and true networking library. C, C++, C# compatible.☆91Updated last year
- A pure managed C# implementation of the Netcode.IO spec☆255Updated last year
- 🎲 ECS Framework for Unity Game Engine and .Net Platform☆535Updated this week
- Simple, message based, MMO Scale TCP networking in C#. And no magic.☆1,173Updated last month
- MLAPI.Puncher is a lightweight, cross-platform, easy to use implementation of NAT punchthrough.☆91Updated 4 years ago
- Community contributions to Unity Multiplayer Networking products and services.☆450Updated last month
- DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers☆566Updated this week
- A reactive take on the ECS pattern for .net game developers☆523Updated 5 months ago
- A 2D Physics Library for Networked Games☆263Updated 3 years ago
- Lidgren Network Library☆1,195Updated 3 years ago
- C# port of Box2D - Erin Catto's 2D Physics Engine☆272Updated last year
- Peer to peer network solution for multiplayer games.☆145Updated last year
- Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.☆663Updated 8 months ago
- Simple, forward-compatible references to any Unity DLL on any platform.☆111Updated last month
- ECS for Unity with full game state automatic rollbacks☆522Updated last year
- A transport for Mirror using Steam / Steamworks.NET☆300Updated 3 months ago
- A generic collection for selecting random elements by weight in O(1) in C#☆165Updated last month
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆171Updated 3 years ago
- Svelto ECS C# Entity Component System☆1,224Updated 4 months ago