willardf / Hazel-NetworkingLinks
Hazel Networking is a low level networking library for C# providing connection-oriented, message-based communication via RUDP.
☆402Updated 3 months ago
Alternatives and similar repositories for Hazel-Networking
Users that are interested in Hazel-Networking are comparing it to the libraries listed below
Sorting:
- Managed C# abstraction of GameNetworkingSockets library by Valve Software☆419Updated 3 years ago
- Lightweight and fully managed reliable UDP library.☆224Updated 2 years ago
- Reliable UDP networking library☆891Updated 7 months ago
- Lightweight toolset for creating concurrent networking systems for multiplayer games☆322Updated 3 years ago
- Ignorance utilizes the power of ENet to provide a reliable UDP networking transport for Mirror Networking.☆256Updated last year
- Pure C# HighLevel API for multiplayer games☆310Updated this week
- Simple, message based, MMO Scale TCP networking in C#. And no magic.☆1,224Updated last year
- A pure managed C# implementation of the Netcode.IO spec☆263Updated 2 years ago
- Easy to use high performance Network library for Unity 3d☆562Updated 2 weeks ago
- A reactive take on the ECS pattern for .net game developers☆542Updated 7 months ago
- Example simple game with LiteNetLib (work in progress)☆178Updated 3 years ago
- Lightweight C# networking solution for multiplayer games.☆1,262Updated 3 months ago
- Lightweight UDP sockets abstraction for rapid implementation of message-oriented protocols☆167Updated 3 years ago
- Source code from my C# networking tutorial series on YouTube.☆547Updated 2 years ago
- DarkRift Networking by Unordinal☆240Updated 2 years ago
- A improved fork of ENet, a tried and true networking library. C, C++, C# compatible.☆91Updated 2 years ago
- A 2D Physics Library for Networked Games☆279Updated 4 years ago
- Community contributions to Unity Multiplayer Networking products and services.☆536Updated last year
- Provides a service to install NuGet packages into a Unity project via the Unity Package Manager☆723Updated this week
- .NET client for Nakama server written in C#.☆158Updated this week
- Lidgren Network Library☆1,215Updated 5 years ago
- C# port of Box2D - Erin Catto's 2D Physics Engine☆307Updated 2 years ago
- MLAPI.Puncher is a lightweight, cross-platform, easy to use implementation of NAT punchthrough.☆97Updated 5 years ago
- ☆355Updated last year
- 🎲 ECS Framework for Unity Game Engine and .Net Platform☆631Updated 3 weeks ago
- A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETS…☆357Updated last year
- A pure managed C# socket-agnostic reliability layer inspired by reliable.io and yojimbo☆150Updated 8 years ago
- Svelto ECS C# Entity Component System☆1,352Updated 9 months ago
- A Client/Server Network State-Synchronization Layer for Games☆160Updated 7 years ago
- A transport for Mirror using Steam / Facepunch☆102Updated last year