julesyoungberg / WaterCubeLinks
A GPU based SPH fluid simulation built on OpenGL with Cinder.
☆14Updated 4 years ago
Alternatives and similar repositories for WaterCube
Users that are interested in WaterCube are comparing it to the libraries listed below
Sorting:
- PIC/FLIP/APIC fluid simulation☆37Updated 4 years ago
- ☆102Updated 9 years ago
- Self advection, external force and pressure solve to a velocity field represented by a MaC grid.☆137Updated 6 years ago
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆111Updated 6 years ago
- Snow simulation based on Disney's MPM Snow Paper☆23Updated 10 years ago
- Sources for the paper Fast approximations for boundary element based brittle fracture simulation☆50Updated 5 months ago
- Real-time 2D fluid simulator with lots of visualization options.☆37Updated 4 years ago
- Basic implementation of the Reduced Immersed Method [Brandt, Scandolo, Eisemann, Hildebrandt 2019]☆11Updated 5 years ago
- Particle sampling with SPH-based relaxation.☆15Updated 6 years ago
- DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU☆22Updated 2 years ago
- Brandon Pelfrey's SPH fluid simulation tutorial☆60Updated 6 years ago
- Implementation of SPH fluid with both CPU and GPU (2D and 3D)☆63Updated 10 years ago
- SPH simulation in Vulkan compute shader.☆49Updated 3 years ago
- A Multi-Scale Model for Coupling Strands with Shear-Dependent Liquid☆107Updated last year
- Predictive-Corrective Smoothed Particle Hydrodynamics (SPH) implementation in 2D for CS4167 final project☆34Updated 2 years ago
- An open source GPU based SPH simulation with support for spatial adaptivity☆91Updated 5 years ago
- Optimization-based implicit material point method☆48Updated 9 months ago
- A simple implementation of fluid-rigid-body coupling in 2D, using the method of Batty et al. 2007☆50Updated 8 years ago
- Realtime, interactive 3D GPU PIC/FLIP fluid simulation☆24Updated 4 years ago
- SPH Fluid Simulation - Semester Project for Physically Based Simulation Class 2015 ETHZ☆44Updated 2 years ago
- SPH simulation in OpenGL compute shader.☆69Updated 3 years ago
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Updated 8 years ago
- Real-time Collision Culling of a Million Bodies on Graphics Processing Units. SIGGRAPH ASIA, Dec. 2010☆18Updated 10 years ago
- Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".☆102Updated 5 years ago
- A position-based physics engine☆18Updated 2 years ago
- Real(ish)-time position based fluid simulation☆10Updated 10 years ago
- Position based snow simulation with the phase change effects☆14Updated 2 years ago
- Introduction to state-of-the-art simulation methods for rigid bodies, deformable solids and fluids in the area of visual computing☆61Updated 3 weeks ago
- A 2D fluid simulation using PIC/FLIP method.☆18Updated 8 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆63Updated 4 years ago