wchang22 / NovaLinks
High performance GPU accelerated ray tracer using OpenCL/CUDA
☆31Updated 3 years ago
Alternatives and similar repositories for Nova
Users that are interested in Nova are comparing it to the libraries listed below
Sorting:
- Renderer and BVH traversal library☆59Updated 9 months ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆239Updated 11 months ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆168Updated 6 years ago
- Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev…☆218Updated 4 years ago
- ☆52Updated 6 years ago
- GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.☆78Updated 7 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆294Updated 3 years ago
- A visualization and editing tool for reflectance data☆136Updated 6 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆87Updated 2 years ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆98Updated 6 years ago
- Volumetric path tracer using cuda☆261Updated last year
- An interactive OpenCL wavefront path tracer☆78Updated last year
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 6 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆95Updated 2 years ago
- Offline renderer used for my blog posts☆104Updated 6 years ago
- A simple parser for the PBRT file format☆209Updated 2 years ago
- Easy, simple path trace renderer.☆57Updated 2 months ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)☆124Updated 4 years ago
- Exporter for blender that exports the scene into pbrt's ascii file format.☆63Updated 3 years ago
- A Simple Spectral Renderer☆207Updated 5 years ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆97Updated 3 months ago
- My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.☆184Updated 2 months ago
- Reference implementation for "Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces" (SIGGRAPH 2020)☆210Updated 4 years ago
- ☆90Updated 13 years ago
- This code implements the key ideas of the paper: Rendering Specular Microgeometry with Wave Optics, by Ling-Qi Yan, Miloš Hašan, Bruce Wa…☆42Updated 6 years ago