Maufeat / DragonBallOnline
DragonBall Online Client Development (Base: KR 0.50)
☆9Updated 7 years ago
Alternatives and similar repositories for DragonBallOnline:
Users that are interested in DragonBallOnline are comparing it to the libraries listed below
- Animate your static desktop wallpaper with some shaders☆11Updated 8 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated last year
- A simple mathematical expression parser written in C++ with no external dependencies whatsoever.☆19Updated 13 years ago
- Development environment for ImGui.☆19Updated 6 years ago
- Platform abstraction and utility library☆19Updated 4 months ago
- DXT compression and image processing☆16Updated 2 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 11☆13Updated 4 years ago
- plugins for theora video playback and openAL audio☆14Updated 10 months ago
- Open Source licensed components of Cider/WineX, and associated build tools and support libraries☆26Updated 6 years ago
- ☆18Updated 8 years ago
- SDK generator for Glacier Engine games (HITMAN2, HITMAN3)☆10Updated 3 years ago
- Doom 3 BFG Edition☆41Updated 10 years ago
- A D3D9 implementation using OpenGL3☆28Updated 9 years ago
- generic editor widget for classes/structs (C++17)☆21Updated 7 years ago
- a lightweight SIMD vector, matrix and quaternion library☆32Updated 2 years ago
- Engine for developing 2D games☆13Updated 6 years ago
- STB-style, single header, URL-parser.☆10Updated 3 years ago
- Lightweight Msgpack Encoder☆15Updated 8 years ago
- Gamebryo LightSpeed 3 (3.2.0.661) SDK, Windows-PC☆9Updated 3 years ago
- A quadtree implementation in C99☆23Updated 10 years ago
- Implementation of fast queue patterns (Push/Pull, request/reply, pub/sub, dealer/router) for C++☆15Updated last month
- This is a clone of an SVN repository at https://xp-dev.com/svn/YBTX_Public. It had been cloned by http://svn2github.com/ , but the servic…☆13Updated 9 years ago
- Aeon Games Flagship Game Engine☆15Updated 5 months ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 6 years ago
- QLL : Level loaders☆15Updated 5 years ago
- C++ Memory allocator for packet queues that free() in roughly the same order that they alloc().☆16Updated 7 years ago
- PhysFS fork with magic streams☆12Updated 5 years ago
- A port of Doom 3 BFG Edition from OpenGL to DirectX 11☆21Updated 9 years ago
- finite-state-machine demo☆8Updated 5 years ago
- 3D Graphics API low-level abstraction layer☆10Updated 5 years ago