wangkepfe / OpenGL-Terrain-RealTimeRenderingLinks
OpenGL rendering engine for terrain simulation
☆12Updated 6 years ago
Alternatives and similar repositories for OpenGL-Terrain-RealTimeRendering
Users that are interested in OpenGL-Terrain-RealTimeRendering are comparing it to the libraries listed below
Sorting:
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- Various C/C++ examples. DirectX, OpenGL, CUDA, Vulkan, OpenCL.☆53Updated 9 months ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆54Updated 3 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated last year
- 3D Physics Engine.☆52Updated 9 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆57Updated 3 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 7 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- Partially open source: real-time scene rendering using XUSG based on DirectX 12. 纯粹秀秀demo……ただ、デモを見せるため……☆21Updated 3 months ago
- ☆31Updated 7 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 5 years ago
- BlackPearl Rendering Engine☆17Updated this week
- Large Scene Rendering Viewer☆12Updated 3 years ago
- C++ Vulkan 3D Game Engine☆29Updated 6 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆23Updated 5 years ago
- ☆41Updated 5 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- An experimental real-time render engine☆12Updated 4 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 7 years ago
- OpenGL compute shader fluid☆22Updated 4 years ago