vberlier / goomyLinks
A tiny, experimental ECS framework.
☆11Updated 6 years ago
Alternatives and similar repositories for goomy
Users that are interested in goomy are comparing it to the libraries listed below
Sorting:
- Archived!☆27Updated 4 years ago
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 5 years ago
- A template for simple C++ reflection done with CMake and Python (no other external tools)☆40Updated 3 years ago
- C++20 Vulkan and GLes rendering engine☆17Updated 2 months ago
- Single-header libraries from the Magnum engine☆120Updated 8 months ago
- Type-safe and lightweight header-only ECS library for C++17☆11Updated 5 months ago
- "Longeron++" C++17 library for simple memory-efficient or 'data-oriented' structures☆31Updated 7 months ago
- Lightweight C++ task system☆82Updated 8 years ago
- An entity component framework.☆54Updated 4 years ago
- A header only library to simplify creating 🌋 Vulkan / ⚪ OpenGL / 🌐 WebGL / ❎DirectX / 🤖 Metal data structures with CrossWindow.☆82Updated last year
- A lock-free multithreaded job system made using C++20 coroutines and atomic operations.☆37Updated 2 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- GLFW Manager - C++ wrapper with multi-threading☆65Updated last year
- Linear algebra library with vector swizzling, intersection tests and useful functions for games and graphics dev.☆105Updated 2 months ago
- Small C++ workstealing task scheduler meant for gamedev.☆35Updated 4 years ago
- Cut down and minimalistic C++ string formatting library☆27Updated last year
- Entropia File System Watcher☆38Updated 12 years ago
- C++17 tiny vector math library☆44Updated 2 years ago
- C++ string formatting library☆47Updated 5 years ago
- ☆20Updated 8 years ago
- Vulkan rendering library for graphics and text☆95Updated 9 months ago
- C++20 compile-time reflection library.☆35Updated last year
- Fixed-size C++ delegates - efficient alternatives to std::function.☆41Updated 3 years ago
- C++14 library to enhance enumerator capabilities, including arbitrary length, statically allocated, strongly typed masks.☆22Updated 3 years ago
- Virtual memory based containers☆42Updated 3 years ago
- A generic game loop implementation in C++☆12Updated 2 years ago
- C++ sanctuary for small but powerful and frequently required, stand alone features.☆29Updated last year
- A font cooking library☆57Updated 4 years ago
- A header-only/importable c++20 implementation of an entity-component-system (ecs), with focus on a simple interface and speed.☆66Updated last year
- Bootstrap projects for the Magnum C++11 graphics engine☆96Updated 8 months ago