txyugood / PaddlePoseC3D
☆20Updated 2 years ago
Alternatives and similar repositories for PaddlePoseC3D:
Users that are interested in PaddlePoseC3D are comparing it to the libraries listed below
- Code for "TSGCNeXt: Dynamic-Static Multi-Graph Convolution for Efficient Skeleton-Based Action Recognition with Long-term Learning Potent…☆32Updated last year
- [ACMMM 2024] Implementation of the paper “Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition“.☆36Updated 4 months ago
- ☆48Updated last year
- Code repository for the paper "Learning Discriminative Representations for Skeleton Based Action Recognition". CVPR 2023☆54Updated last year
- [ACMMM 2023] Skeleton-MixFormer: Multivariate Topology Representation for Skeleton-based Action Recognition☆19Updated last year
- This is the official implementation of our CVPR 2024 paper "BlockGCN: Redefine Topology Awareness for Skeleton-Based Action Recognition"☆79Updated 6 months ago
- [ECCV 2024] Official repository of SkateFormer☆69Updated 3 months ago
- ☆12Updated last year
- The implement for Dynamic Semantic-based Graph Convolution Network for Skeleton-based Human Action Recognition☆14Updated 10 months ago
- IJCAI 2024 Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition☆12Updated 2 months ago
- This is the official implementation of our paper "Hypergraph Transformer for Skeleton-based Action Recognition."☆91Updated last year
- The repository is the implementation of ICLR 2023 paper "Graph Contrastive Learning for Skeleton-based Action Recognition".☆53Updated last year
- PoseRAC: Pose Saliency Transformer for Repetitive Action Counting☆15Updated last year
- official implementation for Language Supervised Training for Skeleton-based Action Recognition☆106Updated last year
- Spatio-Temporal Tuples Transformer for Skeleton-Based Action Recognition☆56Updated 2 years ago
- (CVPR2023)3D Human Pose Estimation with Spatio-Temporal Criss-cross Attention☆94Updated 3 months ago
- ☆28Updated 2 months ago
- Official pytorch implementation for PSUMNet for efficient skeleton action recognition☆24Updated last year
- ☆37Updated last year
- Sourcecode for the TNNLS 2022 paper: Fusing Higher-Order Features in Graph Neural Networks for Skeleton-Based Action Recognition☆30Updated last year
- ☆23Updated 2 years ago
- Official Implementation for WACV'23 paper "Uplift and Upsample: Efficient 3D Human Pose Estimation with Uplifting Transformers"☆32Updated last year
- Official PyTorch implementation of "DeGCN : Deformable Graph Convolutional Networks for Skeleton-Based Action Recognition"☆36Updated 8 months ago
- 2D to 3D human pose lifting☆81Updated last year
- Official implementation for "InfoGCN: Representation Learning for Human Skeleton-Based Action Recognition"☆122Updated 2 years ago
- Code for HDFormer: High-order Directed Transformer for 3D Human Pose Estimation☆33Updated last year
- FinePOSE: Fine-Grained Prompt-Driven 3D Human Pose Estimation via Diffusion Models☆77Updated 5 months ago
- ☆44Updated 2 years ago
- [CVPR2022] Decoupling and Recoupling Spatiotemporal Representation for RGB-D-based Motion Recognition☆24Updated last year
- ☆14Updated last year