txyugood / PaddlePoseC3D
☆20Updated 2 years ago
Alternatives and similar repositories for PaddlePoseC3D:
Users that are interested in PaddlePoseC3D are comparing it to the libraries listed below
- Code for "TSGCNeXt: Dynamic-Static Multi-Graph Convolution for Efficient Skeleton-Based Action Recognition with Long-term Learning Potent…☆32Updated last year
- [ACMMM 2024] Implementation of the paper “Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition“.☆38Updated last week
- [ACMMM 2023] Skeleton-MixFormer: Multivariate Topology Representation for Skeleton-based Action Recognition☆21Updated last year
- ☆12Updated last year
- Code repository for the paper "Learning Discriminative Representations for Skeleton Based Action Recognition". CVPR 2023☆56Updated 2 years ago
- ☆48Updated last year
- [ECCV 2024] Official repository of SkateFormer☆78Updated 4 months ago
- Sourcecode for the TNNLS 2022 paper: Fusing Higher-Order Features in Graph Neural Networks for Skeleton-Based Action Recognition☆31Updated last year
- The repository is the implementation of ICLR 2023 paper "Graph Contrastive Learning for Skeleton-based Action Recognition".☆54Updated last year
- A code support using OpenCV, Yolo, SimCC, SMPLX, Open3D, FBX-SDK, Blender and Maya.☆30Updated 5 months ago
- (CVPR2023)3D Human Pose Estimation with Spatio-Temporal Criss-cross Attention☆98Updated 4 months ago
- This is the official implementation of our CVPR 2024 paper "BlockGCN: Redefine Topology Awareness for Skeleton-Based Action Recognition"☆88Updated 8 months ago
- official implementation for Language Supervised Training for Skeleton-based Action Recognition☆111Updated last year
- FinePOSE: Fine-Grained Prompt-Driven 3D Human Pose Estimation via Diffusion Models☆83Updated 7 months ago
- IJCAI 2024 Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition☆12Updated 4 months ago
- Official PyTorch implementation of "DeGCN : Deformable Graph Convolutional Networks for Skeleton-Based Action Recognition"☆45Updated 9 months ago
- Spatio-Temporal Tuples Transformer for Skeleton-Based Action Recognition☆57Updated 2 years ago
- ☆29Updated 3 months ago
- ☆22Updated last year
- The official implementation of ECCV22 paper "Learning Spatial-Preserved Skeleton Representations for Few-Shot Action Recognition"☆40Updated 2 years ago
- Official implementation for "InfoGCN: Representation Learning for Human Skeleton-Based Action Recognition"☆125Updated 2 years ago
- This is the official implementation of the paper "MotionMixer: MLP-based 3D Human Body Pose Forecasting" (IJCAI 2022, oral-presentation).☆51Updated 2 years ago
- This is the official implementation of our paper "Hypergraph Transformer for Skeleton-based Action Recognition."☆93Updated last year
- ☆40Updated last year
- ☆17Updated last year
- 2D to 3D human pose lifting☆82Updated last year
- This is a repository contains the implementation of our AAAI'23 oral paper Hierarchical Contrast for Unsupervised Skeleton-based Action R…☆33Updated 2 years ago
- [ICCV 2023] Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognition☆144Updated last year
- Official pytorch implementation for PSUMNet for efficient skeleton action recognition☆25Updated 2 years ago
- Official Implementation for WACV'23 paper "Uplift and Upsample: Efficient 3D Human Pose Estimation with Uplifting Transformers"☆32Updated 2 years ago