vvhj / TSGCNeXtLinks
Code for "TSGCNeXt: Dynamic-Static Multi-Graph Convolution for Efficient Skeleton-Based Action Recognition with Long-term Learning Potential"
☆37Updated last month
Alternatives and similar repositories for TSGCNeXt
Users that are interested in TSGCNeXt are comparing it to the libraries listed below
Sorting:
- [ACMMM 2023] Skeleton-MixFormer: Multivariate Topology Representation for Skeleton-based Action Recognition☆23Updated 2 years ago
- Sourcecode for the TNNLS 2022 paper: Fusing Higher-Order Features in Graph Neural Networks for Skeleton-Based Action Recognition☆31Updated 2 years ago
- ☆50Updated 2 years ago
- [ACMMM 2024] Implementation of the paper “Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition“.☆43Updated 7 months ago
- This is a repository contains the implementation of our AAAI'23 oral paper Hierarchical Contrast for Unsupervised Skeleton-based Action R…☆32Updated 2 years ago
- Spatio-Temporal Tuples Transformer for Skeleton-Based Action Recognition☆58Updated 3 years ago
- Code repository for the paper "Learning Discriminative Representations for Skeleton Based Action Recognition". CVPR 2023☆61Updated 2 years ago
- This is the official implementation of our CVPR 2024 paper "BlockGCN: Redefine Topology Awareness for Skeleton-Based Action Recognition"☆115Updated last year
- This is the official implementation of the paper "MotionMixer: MLP-based 3D Human Body Pose Forecasting" (IJCAI 2022, oral-presentation).☆49Updated 3 years ago
- Code for "Contextual Instance Decoupling for Robust Multi-Person Pose Estimation", CVPR 2022 Oral☆53Updated 3 years ago
- GroupFormer☆56Updated 3 years ago
- [ICLR 2023] Graph Contrastive Learning for Skeleton-based Action Recognition.☆55Updated 4 months ago
- ☆20Updated 2 years ago
- Code for HDFormer: High-order Directed Transformer for 3D Human Pose Estimation☆35Updated 2 years ago
- The implementation for "Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognition"(ACM Multimedia 2021)☆23Updated 2 years ago
- official implementation for Language Supervised Training for Skeleton-based Action Recognition☆116Updated 2 years ago
- code of "PoseTrans: A Simple Yet Effective Pose Transformation Augmentation for Human Pose Estimation" (ECCV 2022)☆27Updated 2 years ago
- This is an official PyTorch implementation of "Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Actio…☆68Updated 3 years ago
- The official project website of "Ske2Grid: Skeleton-to-Grid Representation Learning for Action Recognition" (The paper of Ske2Grid is pub…☆19Updated 2 years ago
- Official implementation for "InfoGCN: Representation Learning for Human Skeleton-Based Action Recognition"☆128Updated 2 years ago
- ☆43Updated 3 years ago
- ☆63Updated 5 years ago
- This is the official implementation of our paper "Hypergraph Transformer for Skeleton-based Action Recognition."☆103Updated 2 years ago
- [CVPR2022] Decoupling and Recoupling Spatiotemporal Representation for RGB-D-based Motion Recognition☆26Updated 2 years ago
- [ICCV 2023] Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognition☆154Updated 2 years ago
- This is an official implementation of our CVPR 2022 ORAL paper "Temporal Feature Alignment and Mutual Information Maximization for Video-…☆49Updated 3 years ago
- (CVPR 2022 Oral) Official implemention: TransRAC☆116Updated 8 months ago
- ☆19Updated 4 years ago
- [ICLR 2023] Official implementation of the paper "Explicit Box Detection Unifies End-to-End Multi-Person Pose Estimation "☆182Updated 2 years ago
- Official codebase for "Online Skeleton-based Action Recognition with Continual Spatio-Temporal Graph Convolutional Networks"☆29Updated 2 years ago