vvhj / TSGCNeXtLinks
Code for "TSGCNeXt: Dynamic-Static Multi-Graph Convolution for Efficient Skeleton-Based Action Recognition with Long-term Learning Potential"
☆37Updated 2 years ago
Alternatives and similar repositories for TSGCNeXt
Users that are interested in TSGCNeXt are comparing it to the libraries listed below
Sorting:
- [ACMMM 2023] Skeleton-MixFormer: Multivariate Topology Representation for Skeleton-based Action Recognition☆22Updated last year
- ☆50Updated 2 years ago
- This is a repository contains the implementation of our AAAI'23 oral paper Hierarchical Contrast for Unsupervised Skeleton-based Action R…☆33Updated 2 years ago
- Sourcecode for the TNNLS 2022 paper: Fusing Higher-Order Features in Graph Neural Networks for Skeleton-Based Action Recognition☆32Updated 2 years ago
- Spatio-Temporal Tuples Transformer for Skeleton-Based Action Recognition☆58Updated 3 years ago
- [ACMMM 2024] Implementation of the paper “Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition“.☆43Updated 3 months ago
- GroupFormer☆54Updated 3 years ago
- This is the official implementation of our CVPR 2024 paper "BlockGCN: Redefine Topology Awareness for Skeleton-Based Action Recognition"☆104Updated 11 months ago
- [CVPR2022] Decoupling and Recoupling Spatiotemporal Representation for RGB-D-based Motion Recognition☆25Updated last year
- The repository is the implementation of ICLR 2023 paper "Graph Contrastive Learning for Skeleton-based Action Recognition".☆56Updated last month
- Code repository for the paper "Learning Discriminative Representations for Skeleton Based Action Recognition". CVPR 2023☆60Updated 2 years ago
- The implementation for "Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognition"(ACM Multimedia 2021)☆24Updated 2 years ago
- This is the official implementation of our paper "Hypergraph Transformer for Skeleton-based Action Recognition."☆99Updated last year
- official implementation for Language Supervised Training for Skeleton-based Action Recognition☆117Updated last year
- The official implementation of ECCV22 paper "Learning Spatial-Preserved Skeleton Representations for Few-Shot Action Recognition"☆40Updated 2 years ago
- This is an official PyTorch implementation of "Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Actio…☆67Updated 3 years ago
- ☆15Updated 2 years ago
- This is the official implementation of the paper "MotionMixer: MLP-based 3D Human Body Pose Forecasting" (IJCAI 2022, oral-presentation).☆51Updated 2 years ago
- The official project website of "Ske2Grid: Skeleton-to-Grid Representation Learning for Action Recognition" (The paper of Ske2Grid is pub…☆20Updated last year
- ☆20Updated 2 years ago
- ☆63Updated 4 years ago
- code of "PoseTrans: A Simple Yet Effective Pose Transformation Augmentation for Human Pose Estimation" (ECCV 2022)☆27Updated 2 years ago
- IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based ActionRecognition☆14Updated 3 years ago
- IJCAI 2024 Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition☆13Updated 7 months ago
- Official implementation for "InfoGCN: Representation Learning for Human Skeleton-Based Action Recognition"☆126Updated 2 years ago
- Official codebase for "Online Skeleton-based Action Recognition with Continual Spatio-Temporal Graph Convolutional Networks"☆27Updated 2 years ago
- Official pytorch implementation for PSUMNet for efficient skeleton action recognition☆27Updated 2 years ago
- [ICCV 2023] Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognition☆151Updated last year
- ☆41Updated last year
- [ECCV 2024] Official repository of SkateFormer☆86Updated 7 months ago