kfzyqin / Angular-Skeleton-Encoding
Sourcecode for the TNNLS 2022 paper: Fusing Higher-Order Features in Graph Neural Networks for Skeleton-Based Action Recognition
☆30Updated last year
Alternatives and similar repositories for Angular-Skeleton-Encoding:
Users that are interested in Angular-Skeleton-Encoding are comparing it to the libraries listed below
- The implementation for "Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognition"(ACM Multimedia 2021)☆24Updated 2 years ago
- ☆43Updated 2 years ago
- [BMVC 2021 Oral] Official implementation of our paper "A Unified Framework for Real-world Skeleton-based Action Recognition" on Toyota Sm…☆48Updated 2 years ago
- Code repository for the paper "Learning Discriminative Representations for Skeleton Based Action Recognition". CVPR 2023☆54Updated last year
- Code for "TSGCNeXt: Dynamic-Static Multi-Graph Convolution for Efficient Skeleton-Based Action Recognition with Long-term Learning Potent…☆32Updated last year
- This is an official PyTorch implementation of "Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Actio…☆65Updated 2 years ago
- Spatio-Temporal Tuples Transformer for Skeleton-Based Action Recognition☆55Updated 2 years ago
- ☆19Updated 3 years ago
- The Official PyTorch implementation of "3D Human Action Representation Learning via Cross-View Consistency Pursuit" in CVPR 2021☆69Updated 3 years ago
- NTU-X, which is an extended version of popular NTU dataset☆83Updated last year
- This is a repository contains the implementation of our AAAI'23 oral paper Hierarchical Contrast for Unsupervised Skeleton-based Action R…☆34Updated last year
- [ACMMM 2023] Skeleton-MixFormer: Multivariate Topology Representation for Skeleton-based Action Recognition☆19Updated last year
- official implementation for Language Supervised Training for Skeleton-based Action Recognition☆104Updated last year
- ☆59Updated 4 years ago
- Official PyTorch code for the ICIP 2021 paper 'Syntactically Guided Generative Embeddings For Zero Shot Skeleton Action Recognition'☆29Updated last year
- ☆48Updated last year
- ☆20Updated 3 years ago
- ☆13Updated last year
- This is the official implementation of the paper "MotionMixer: MLP-based 3D Human Body Pose Forecasting" (IJCAI 2022, oral-presentation).☆50Updated 2 years ago
- Official codebase for "Online Skeleton-based Action Recognition with Continual Spatio-Temporal Graph Convolutional Networks"☆25Updated last year
- IJCAI 2024 Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition☆12Updated 2 months ago
- The implement for Dynamic Semantic-based Graph Convolution Network for Skeleton-based Human Action Recognition☆13Updated 9 months ago
- IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based ActionRecognition☆14Updated 3 years ago
- Repository for the 'Quo Vadis, Skeleton Action Recognition ?' paper☆39Updated last year
- The Pytorch implementation for "GraFormer: Graph Convolution Transformer for 3D Pose Estimation" https://arxiv.org/pdf/2109.08364.pdf☆52Updated 3 years ago
- Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentations, AAAI 2023☆29Updated 2 years ago
- Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognition☆32Updated 3 years ago
- The official project website of "Ske2Grid: Skeleton-to-Grid Representation Learning for Action Recognition" (The paper of Ske2Grid is pub…☆20Updated last year
- This is the official implementation for ECCV20 paper: Key Frame Proposal Network for Efficient Pose Estimation in Videos☆61Updated 4 years ago
- ☆19Updated last year