kfzyqin / Angular-Skeleton-Encoding
Sourcecode for the TNNLS 2022 paper: Fusing Higher-Order Features in Graph Neural Networks for Skeleton-Based Action Recognition
☆30Updated last year
Related projects ⓘ
Alternatives and complementary repositories for Angular-Skeleton-Encoding
- The implementation for "Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognition"(ACM Multimedia 2021)☆24Updated 2 years ago
- Code for "TSGCNeXt: Dynamic-Static Multi-Graph Convolution for Efficient Skeleton-Based Action Recognition with Long-term Learning Potent…☆31Updated last year
- ☆43Updated 2 years ago
- [ACMMM 2023] Skeleton-MixFormer: Multivariate Topology Representation for Skeleton-based Action Recognition☆17Updated last year
- NTU-X, which is an extended version of popular NTU dataset☆83Updated last year
- [BMVC 2021 Oral] Official implementation of our paper "A Unified Framework for Real-world Skeleton-based Action Recognition" on Toyota Sm…☆47Updated 2 years ago
- Spatio-Temporal Tuples Transformer for Skeleton-Based Action Recognition☆55Updated 2 years ago
- Code repository for the paper "Learning Discriminative Representations for Skeleton Based Action Recognition". CVPR 2023☆53Updated last year
- The repository is the implementation of ICLR 2023 paper "Graph Contrastive Learning for Skeleton-based Action Recognition".☆46Updated 10 months ago
- Official PyTorch code for the ICIP 2021 paper 'Syntactically Guided Generative Embeddings For Zero Shot Skeleton Action Recognition'☆29Updated last year
- official implementation for Language Supervised Training for Skeleton-based Action Recognition☆99Updated last year
- This is a repository contains the implementation of our AAAI'23 oral paper Hierarchical Contrast for Unsupervised Skeleton-based Action R…☆34Updated last year
- This is an official PyTorch implementation of "Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Actio…☆64Updated 2 years ago
- The official project website of "Ske2Grid: Skeleton-to-Grid Representation Learning for Action Recognition" (The paper of Ske2Grid is pub…☆20Updated last year
- Official codebase for "Online Skeleton-based Action Recognition with Continual Spatio-Temporal Graph Convolutional Networks"☆23Updated last year
- IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based ActionRecognition☆14Updated 3 years ago
- ☆22Updated 2 years ago
- ☆34Updated 11 months ago
- ☆19Updated 3 years ago
- ☆59Updated 4 years ago
- ☆26Updated 4 years ago
- ☆20Updated 3 years ago
- This is the official implementation of the paper "MotionMixer: MLP-based 3D Human Body Pose Forecasting" (IJCAI 2022, oral-presentation).☆51Updated 2 years ago
- The Official PyTorch implementation of "3D Human Action Representation Learning via Cross-View Consistency Pursuit" in CVPR 2021☆66Updated 3 years ago
- [BMVC2021] "TransFusion: Cross-view Fusion with Transformer for 3D Human Pose Estimation"☆40Updated 2 years ago
- Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognition☆32Updated 3 years ago
- The Pytorch implementation for "GraFormer: Graph Convolution Transformer for 3D Pose Estimation" https://arxiv.org/pdf/2109.08364.pdf☆52Updated 2 years ago
- ☆27Updated 2 months ago
- This is the official implementation of our paper "Hypergraph Transformer for Skeleton-based Action Recognition."☆84Updated last year