StandardCyborg / nurbs
Non-Uniform Rational B-Splines (NURBS) of any dimensionality
☆152Updated last year
Related projects ⓘ
Alternatives and complementary repositories for nurbs
- Javascript wrapper around Triangle - A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator☆96Updated last year
- Surface Simplification via Quadric Error Metrics☆80Updated 6 years ago
- A sparse octree data structure.☆119Updated 4 months ago
- A native Typescript/Javascript port of Clipper2☆35Updated 10 months ago
- An implementation of openvdb in javascript☆47Updated 3 years ago
- Progressive encoding for 3D meshes☆63Updated 9 years ago
- Monorepo for 3D algorithms of bitbybit.dev platform, which helps programming geometry on the browser. Use with ThreeJS, BabylonJS or buil…☆79Updated 2 weeks ago
- Easy to use robust Delaunay triangulation☆158Updated 10 years ago
- ☆41Updated 2 years ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆52Updated last month
- Generate meshes from signed distance functions and constructive solid geometry operations.☆180Updated 3 years ago
- Mesh decimation using Quadric error metrics☆31Updated 6 years ago
- WebGL finite element viewer☆77Updated 7 years ago
- dcel.js is lightweight JavaScript implementation of Doubly connected edge list.☆11Updated 7 months ago
- ☆77Updated 6 years ago
- Constructive Solid Geometry for three.js, ES6 + BufferGeometry☆135Updated last year
- An example of marching cubes in WebGL, using Rust + WebASM to compute the isosurface☆89Updated last year
- Visible geometry edge projection and flattening based on three-mesh-bvh.☆150Updated 7 months ago
- A Typescript library for multidimensional convex hulling and Delaunay triangulations.☆33Updated last year
- ☆73Updated 7 years ago
- Isosurface polygonizer algorithms☆187Updated 10 years ago
- Taubin's mesh smoothing algorithm implemented in JavaScript☆37Updated 7 years ago
- Polygon Near-Linear Triangulation in JavaScript (simple polygons with holes for now)☆67Updated 10 years ago
- WASM version of Fast Quadric Mesh Simplification☆50Updated 2 years ago
- A non-recursive JavaScript implementation of an N-dimensional Bounding-Volume Hierarchy. Don't forget to check out the Wiki for API!☆53Updated 14 years ago
- Iterative mesh refinement☆79Updated 9 years ago
- GPU based object picking for Three.JS☆45Updated 2 years ago
- As my first coding exercise in JavaScript, I implemented the FFD algorithm in ffd.js. See Sederberg and Parry's '86 paper, Free-Form Defo…☆38Updated 3 years ago
- 2D Constrained Delaunay Triangulation in JavaScript☆24Updated last year
- A port of CGAL to Javascript☆36Updated 7 years ago