LokiResearch / three-mesh-halfedgeLinks
A typescript implementation of the Halfedge structure for three.js geometries.
☆23Updated 2 years ago
Alternatives and similar repositories for three-mesh-halfedge
Users that are interested in three-mesh-halfedge are comparing it to the libraries listed below
Sorting:
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆61Updated 11 months ago
- Advanced rendering pipeline for ClayGL☆48Updated 3 years ago
- Toy WebGPU Deferred Renderer☆43Updated 2 years ago
- Weighted, blended order independent transparency pass for use with three.js.☆52Updated 2 years ago
- Check for and avoid redundant state setting☆37Updated 4 months ago
- Generate meshes from signed distance functions and constructive solid geometry operations.☆183Updated 3 years ago
- WebGL dunes demo☆38Updated 2 years ago
- ☆80Updated 3 years ago
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆171Updated 6 years ago
- ☆46Updated 4 years ago
- Stable fluid simulation on GPU using WebGL.☆43Updated last year
- Path tracing render engine for the web. Both ray tracing for conventional 3d models and ray marching for fractals implemented. Built with…☆48Updated 8 years ago
- A case study in effective WebGPU patterns for rendering glTF models☆67Updated last year
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- A Typescript library for multidimensional convex hulling and Delaunay triangulations.☆35Updated 2 years ago
- ☆47Updated 7 months ago
- ☆37Updated 8 years ago
- SDF Physics☆46Updated 3 years ago
- IBL map converter for PBR☆49Updated 3 years ago
- WebGL stats☆28Updated 2 years ago
- physically based rendering materials for nanogl☆33Updated 4 months ago
- Worley noise implementation for WebGL shaders☆91Updated 9 years ago
- ☆35Updated 3 years ago
- WebGPU sample about quad tree evaluation with compute shader using indirect dispatch and indirect draw☆25Updated 7 months ago
- Javascript wrapper around Triangle - A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator☆102Updated 3 months ago
- draw wireframes or grids on a solid mesh using a fragment shader☆184Updated 8 years ago
- High Dynamic Range image support for the web. (HTML, canvas & webGL) Used for HDR support in the official Khronos glTF examples.☆63Updated 2 years ago
- A CapsuleBufferGeometry as a new geometry primitive for THREE.JS☆35Updated 3 years ago
- WebGPU Sketches & Examples☆42Updated 3 years ago
- Examples of WebGL Physics Library☆53Updated 4 months ago