LokiResearch / three-mesh-halfedge
A typescript implementation of the Halfedge structure for three.js geometries.
☆19Updated 2 years ago
Alternatives and similar repositories for three-mesh-halfedge:
Users that are interested in three-mesh-halfedge are comparing it to the libraries listed below
- A Typescript library for multidimensional convex hulling and Delaunay triangulations.☆33Updated last year
- IBL map converter for PBR☆46Updated 2 years ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆53Updated 3 months ago
- Weighted, blended order independent transparency pass for use with three.js.☆41Updated last year
- Worley noise implementation for WebGL shaders☆88Updated 8 years ago
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)☆59Updated 3 years ago
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- SDF Physics☆40Updated 3 years ago
- A CapsuleBufferGeometry as a new geometry primitive for THREE.JS☆34Updated 2 years ago
- Fast and robust triangle-triangle intersection test with high precision for cross and coplanar triangles based on the algorithm by Devill…☆44Updated 2 years ago
- Javascript wrapper around Triangle - A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator☆99Updated last year
- ☆38Updated 3 years ago
- Advanced rendering pipeline for ClayGL☆47Updated 3 years ago
- Check for and avoid redundant state setting☆35Updated last year
- three.js addon, to produce almost infinite many time-varying geometries / buffer geometries with functions (cylindrical coordinates)☆39Updated 2 years ago
- ☆45Updated 3 years ago
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆67Updated last month
- A signed distance field (SDF) image generator for 2D paths such as font glyphs, accelerated using WebGL.☆37Updated 3 years ago
- Path tracing render engine for the web. Both ray tracing for conventional 3d models and ray marching for fractals implemented. Built with…☆47Updated 7 years ago
- Proof of concept showing a single class being used to render instancing and batching geometry in a single draw call.☆13Updated 7 months ago
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆29Updated 2 years ago
- Virtual Texturing for three.js☆35Updated 10 years ago
- WebGL dunes demo☆36Updated last year
- WebGL 2.0 fur demo☆62Updated 7 years ago
- Toy WebGPU Deferred Renderer☆40Updated last year
- ☆46Updated 2 years ago
- An implementation of openvdb in javascript☆48Updated 3 years ago
- ☆78Updated 2 years ago
- Marching cubes renderer for three.js☆53Updated 2 years ago