teofilobd / BlogProject
Repository for examples created for the blog.
☆15Updated 6 years ago
Alternatives and similar repositories for BlogProject:
Users that are interested in BlogProject are comparing it to the libraries listed below
- Minimalist simplex library☆46Updated 2 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 5 years ago
- Library of procedural generation code for use in Unity☆49Updated last year
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆23Updated 5 years ago
- A simple lens flare effect in Unity's universal render pipeline☆17Updated 5 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 4 years ago
- A handy tool for Unity3D which enables you to select a vertex on a mesh and see the information like vertex count, vertex positions, norm…☆44Updated 4 years ago
- Simple Unity Generate Vertex Color Model Tool☆39Updated 5 years ago
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆22Updated 9 years ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆31Updated 3 years ago
- ☆25Updated 3 years ago
- ☆11Updated 4 years ago
- Core utilities for Unity3D☆16Updated 3 months ago
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.☆29Updated 4 years ago
- use some unity graphic API to display outline post processing.☆27Updated 7 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆40Updated 6 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆21Updated 6 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆32Updated 4 months ago
- A geometry-shader exploration project in Unity 2017.2. Can be used to render 60000 tufts of grass with little performance impact.☆13Updated 7 years ago
- Small package to help using Unity's custom player loop.☆11Updated last year
- Perform a raycast against one or more meshes.☆29Updated 6 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- Selectable Inversion Image Effect for Unity☆18Updated 4 years ago
- Volumetric explosion shader in Unity☆31Updated 7 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 4 years ago
- Fast way to find Nearby objects within radius, using CullingGroup API☆28Updated 6 years ago