teofilobd / BlogProject
Repository for examples created for the blog.
☆15Updated 6 years ago
Related projects ⓘ
Alternatives and complementary repositories for BlogProject
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 4 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 5 years ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- A simple lens flare effect in Unity's universal render pipeline☆17Updated 4 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 4 years ago
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.☆28Updated 4 years ago
- An editor tool to sync scene view camera and the game camera.☆27Updated 5 years ago
- Minimalist simplex library☆46Updated 2 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆23Updated 5 years ago
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆21Updated 8 years ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆31Updated 2 years ago
- Small package to help using Unity's custom player loop.☆10Updated 10 months ago
- Hexagon shaped Bokeh Depth Of Field for Unity☆13Updated 6 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 4 years ago
- Perform a raycast against one or more meshes.☆29Updated 6 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆17Updated 4 years ago
- Gameplay framework for building games using Unity Engine. I took heavy inspiration from Unreal Engine's gameplay framework.☆23Updated last year
- A modified version of alexmuab's unity-mesh-triangulator☆15Updated 5 years ago
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated last year
- ☆15Updated 6 years ago
- ☆11Updated 3 years ago
- ☆16Updated 7 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 7 years ago
- ☆16Updated 9 months ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 4 years ago
- pseudo volumetric clouds using iq's noise and my rim volume technique☆23Updated 3 years ago
- Selectable Inversion Image Effect for Unity☆18Updated 4 years ago
- Example of how to get a smooth fog effect in Unity 3D☆36Updated 7 years ago