infosia / avatar-asset-pipeline
Avatar asset pipeline is a tool to create continuous integration build pipelines for 3D avatar assets using set of common transformation logic as a component, such as "A-pose to T-pose".
☆40Updated 2 years ago
Alternatives and similar repositories for avatar-asset-pipeline:
Users that are interested in avatar-asset-pipeline are comparing it to the libraries listed below
- Unity MToon Shader WebGL porting to babylon.js.☆64Updated last year
- ☆29Updated 3 weeks ago
- Asset creation guidelines and workflows to streamline the creation of 3D digital content for use in e-commerce☆78Updated 10 months ago
- glTF Experience Format (glXF)☆86Updated 2 months ago
- VRoid sample models☆58Updated 2 years ago
- A free, fast, cross-platform volumetric codec for everyone.☆114Updated last year
- three.js implementations of glTF extensions relating to Open Brush (and Tilt Brush) exports.☆40Updated this week
- ☆20Updated 2 years ago
- Virtual Reality tool for storytelling☆63Updated 2 years ago
- converting usdc to glb using tinyusdz & tinygltf☆22Updated last year
- Live HTTP/GLTF2 link between Blender and any tool that can stream assets like Babylon.js Playground☆24Updated 2 years ago
- MFCC-based lip-sync library using WASM and WebAudio based on uLipSync☆27Updated 3 weeks ago
- An effort to port Tilt Brush to WebXR.☆47Updated 3 years ago
- Avatar system for Exokit☆74Updated last year
- An application that accepts files on the glTF format, interprets them as variants of an over-arching whole, and melds them together.☆52Updated 2 years ago
- Custom stages for AnalyticalGraphicsInc/gltf-pipeline☆16Updated 4 years ago
- VRM components for A-Frame☆53Updated 2 months ago
- A React based DCC for viewing and authoring KHR_interactivity models☆23Updated last month
- glTF VRM extension Loader for babylon.js☆127Updated last year
- ☆16Updated 3 years ago
- Xatlas Packer Addon for Blender☆88Updated 3 months ago
- Immersive IMM Format and Player☆51Updated 2 years ago
- ☆20Updated last year
- a glTF extension (extra?) for avatar with switchable skeletons, skins, clothes, etc.☆34Updated 7 years ago
- Tool for editing GLTF Behavior graphs in Blender (extremely experimental, opinionated for usage in Hubs)☆24Updated 3 months ago
- Web Application Editting VRM Avatar☆13Updated 3 years ago
- C++ header-only library for simple serialization/deserialization of VRM 1.0☆21Updated 2 years ago
- Convert an equirectangular panorama to six cube faces☆14Updated last year
- This repository is used by OMI to develop and document extensions for the glTF 3D transmission format.☆47Updated 3 weeks ago
- Proposal for adding rigid body dynamics extension to glTF☆49Updated last month