cs-9 / PBALinks
Photometric Bundle Adjustment for Dense Multi-View Stereo
☆22Updated 4 years ago
Alternatives and similar repositories for PBA
Users that are interested in PBA are comparing it to the libraries listed below
Sorting:
- A simple C++ algorithm for converting depth and normal maps to a point cloud☆24Updated 3 years ago
- CPU implementation of "Pixelwise View Selection for Unstructured Multi-View Stereo (Schönberger et al.)"☆44Updated 5 years ago
- Implementation of Patch-Based Optimization for Image-Based Texture Mapping☆17Updated 6 years ago
- The implementation of "Joint Texture and Geometry Optimization for RGB-D Reconstruction (CVPR2020)"☆47Updated 3 years ago
- Robust Texture Mapping using RGB-D Cameras☆20Updated 3 years ago
- CVPR'21 "Multi-view 3D Reconstruction of a Texture-less Smooth Surface of Unknown Generic Reflectance"☆82Updated 3 years ago
- Algorithm to texture 3D reconstructions from multi-view stereo images☆16Updated 2 years ago
- Source code for our paper "Depth Super-Resolution Meets Uncalibrated Photometric Stereo"☆62Updated 6 years ago
- [CVPR 2021] NormalFusion: Real-Time Acquisition of Surface Normals for High-Resolution RGB-D Scanning☆71Updated 3 years ago
- ☆65Updated 4 years ago
- CUDA implementation of the paper "Depth Super-Resolution Meets Uncalibrated Photometric Stereo"☆33Updated 7 years ago
- Completely mesh based RGB-D reconstruction. Capable of storing large reconstructions without wasting GPU memory.☆78Updated 3 years ago
- Mirror of https://github.com/facebookincubator/deltille☆34Updated 2 years ago
- code of the paper "High-Quality RGB-D Reconstruction via Multi-View Uncalibrated Photometric Stereo and Gradient-SDF"☆75Updated last year
- ☆49Updated 3 years ago
- A numpy implementation of "planar filtering"☆21Updated 4 years ago
- ☆19Updated 11 years ago
- Shape-from-Silhouette with texture-based mesh object refinement☆30Updated 9 years ago
- What is Learned in Deep Uncalibrated Photometric Stereo? (ECCV 2020)☆50Updated last year
- A project about texture mapping to 3D mesh models☆23Updated 9 years ago
- Spherical Structure-from-Motion in C++☆20Updated last week
- Implementation of paper "Pyramid Multi-View Stereo with Local Consistency" based on COLMAP framework☆25Updated 5 years ago
- 对论文《Multi-Scale Geometric Consistency Guided Multi-View Stereo》的复现☆28Updated 5 years ago
- ☆19Updated 5 years ago
- This is the project page for our IJCV paper 'Light structure from pin motion: Geometric point light source calibration' by Hiroaki Santo,…☆38Updated 3 years ago
- This code implements the approach for the following research paper: Fight ill-posedness with ill-posedness: Single-shot variational depth…☆57Updated 2 years ago
- Summary of 3D Reconstruction☆42Updated 5 years ago
- Code for solving photometric stereo under calibrated or semi-calibrated near point light source illumination (e.g., LEDs).☆48Updated 2 years ago
- This is the collection of 3D reconstruction and depth fusion methods☆34Updated 7 years ago
- Master thesis done in Computer Vision Group of Technical University of Munich. Supervisors are Dr. Yvain Queau and Prof. Daniel Cremers.☆10Updated 8 years ago