Solving SMPL/MANO parameters from keypoint coordinates.
☆47Jun 4, 2023Updated 3 years ago
Alternatives and similar repositories for Fbx2SMPL
Users that are interested in Fbx2SMPL are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Code for "Motion-2-to-3: Leveraging 2D Motion Data to Boost 3D Motion Generation", ICCV 2025☆105Mar 25, 2026Updated 2 months ago
- ☆12Feb 22, 2025Updated last year
- ☆95Apr 1, 2025Updated last year
- The modified 272-dimensional motion representation processing script.☆227Oct 24, 2025Updated 7 months ago
- ☆314Aug 13, 2025Updated 10 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- [Open-source Project] UniMoCap: community implementation to unify the text-motion datasets (HumanML3D, KIT-ML, and BABEL) and whole-body …☆202Jan 4, 2024Updated 2 years ago
- AnimationGPT:An AIGC tool for generating game combat motion assets☆460Dec 14, 2024Updated last year
- ☆25Jul 24, 2024Updated last year
- ☆14Mar 5, 2024Updated 2 years ago
- ☆113Sep 3, 2025Updated 9 months ago
- [CVPR 2024] Generating Human Motion in 3D Scenes from Text Descriptions☆101Nov 2, 2024Updated last year
- Official implementation for the NeurIPS 2024 spotlight paper "Skinned Motion Retargeting with Dense Geometric Interaction Perception".☆66Jan 16, 2025Updated last year
- [CVPR 2024] Official implementation of the paper "Towards Versatile Human-Human Interaction Analysis"☆223Aug 11, 2024Updated last year
- [ICLR 2025] Pytorch Implementation of "Aligning Motion Generation with Human Perceptions".☆91Mar 17, 2026Updated 2 months ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Character Animation Tools for Python.☆266Dec 19, 2023Updated 2 years ago
- ☆16Mar 7, 2025Updated last year
- The code for IJCAI 2023 paper "Physics-Guided Human Motion Capture with Pose Probability Modeling"☆36Sep 7, 2023Updated 2 years ago
- Official Code of CVPR 2025 paper "SOLAMI: Social Vision-Language-Action Modeling for Immersive Interaction with 3D Autonomous Characters"☆56Jul 13, 2025Updated 11 months ago
- codes for paper "Pose-aware Attention Network for Flexible Motion Retargeting by Body Part" (TVCG2023)☆155Mar 11, 2024Updated 2 years ago
- [NeurIPS 2024] Official implementation of InterControl☆83Feb 20, 2025Updated last year
- Official repository for "MMM: Generative Masked Motion Model" (CVPR 2024 -- Highlight)☆132Jul 5, 2025Updated 11 months ago
- [ECCV 2024] Towards High-Quality 3D Motion Transfer with Realistic Apparel Animation - MMDMC Dataset☆76Oct 21, 2024Updated last year
- ☆71Jun 14, 2025Updated last year
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Motion Generation from Fine-grained Textual Descriptions (LREC-COLING 2024)☆15Jun 13, 2024Updated 2 years ago
- [CVPR 2024] POPDG: Popular 3D Dance Generation with PopDanceSet☆62Jun 18, 2025Updated 11 months ago
- SkinTokens: A Learned Compact Representation for Unified Autoregressive Rigging☆147May 12, 2026Updated last month
- Resolving of the Ubisoft La Forge Animation dataset onto a common skeleton☆109Sep 16, 2025Updated 8 months ago
- MotionChain: Conversational Motion Controllers via Multimodal Prompts☆68Jul 22, 2024Updated last year
- code release of paper "DIMOS: Synthesizing Diverse Human Motions in 3D Indoor Scenes"☆104Mar 15, 2025Updated last year
- Self-Occluded Avatar Recovery from a Single Video In the Wild☆26Sep 7, 2025Updated 9 months ago
- [NeurIPS 2023] Official implementation of the paper "Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset"☆868Mar 3, 2025Updated last year
- ☆89Apr 1, 2025Updated last year
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- ☆111Oct 29, 2024Updated last year
- (CVPR 2023) Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometry☆223Jan 12, 2025Updated last year
- Large Motion Model for Unified Multi-Modal Motion Generation☆306Dec 23, 2024Updated last year
- Simulating SMPL humanoid, supporting PHC/PHC-MJX/PULSE/SimXR code bases.☆341Nov 3, 2025Updated 7 months ago
- ☆122Jul 8, 2024Updated last year
- ☆25Mar 18, 2025Updated last year
- Official supplementary code for Mogo: RQ Hierarchical Causal Transformer for High-Quality 3D Human Motion Generation, an autoregressive m…☆10May 2, 2026Updated last month