sogebu / special-relativity-webLinks
☆21Updated last week
Alternatives and similar repositories for special-relativity-web
Users that are interested in special-relativity-web are comparing it to the libraries listed below
Sorting:
- Reimplementation of Matthias Müller's "Ten Minute Physics" demos in Rust with WASM + WebGL☆145Updated last year
- WebGPU powered ray tracer + Svelte based editor☆60Updated 11 months ago
- A simulator of gravitationally bound systems.☆196Updated 3 months ago
- ☆56Updated 7 months ago
- 3d Cellular Automata using WGPU in Rust (for the web and using compute shaders)☆37Updated 3 months ago
- Fluid simulation with adaptive particle sizes☆57Updated 2 years ago
- Physically based rendering in Rust☆37Updated last year
- BVH Construction and Traversal Library☆56Updated 3 months ago
- ☆94Updated 7 months ago
- A port of jonls/redshift to Rust☆46Updated 10 months ago
- A simple Julia Set and Mandelbrot interactive explorer built using Rust. It can run as a desktop application or on the web. Web demo avai…☆18Updated 6 months ago
- A concise 2D implementation of Müller's interactive smoothed particle hydrodynamics (SPH) paper in Rust☆11Updated last year
- Fast dynamic fracture using position-based rod-bonded discrete method☆16Updated 8 months ago
- A Rust raytracer over curved spacetimes☆64Updated 6 months ago
- A rasterizer and raytracer renderer written in Rust using the wgpu library.☆34Updated this week
- Conway-Hart Polyhedron Notation in Rust☆78Updated 7 months ago
- NURBS curve / surface modeling library for Rust.☆127Updated last week
- Efficient and easy to use rendering framework for real-time visualization based on WebGPU☆103Updated 3 months ago
- Fluid simulation based on vorton method☆19Updated 2 years ago
- Helper library for rendering curves and surfaces modeled with Curvo in Bevy.☆17Updated 11 months ago
- Material Point Method for Soft Body/Fluid Physics Simulation in Rust☆12Updated 5 years ago
- A 3D sandbox for simulating planetary orbits made with Bevy☆80Updated last month
- Gravity Simulation (Galaxy Birth) in real time, N-Body and 1-Body☆46Updated last year
- Vulkan path tracing with Rust☆82Updated last year
- Rendering things☆36Updated 3 weeks ago
- 2D Predictive-Corrective Smoothed Particle Hydrodynamics (SPH) simulation in Rust with WASM + WebGL☆54Updated last year
- An N-body WebAssembly simulation using Web GPU☆230Updated 2 years ago
- A prototype of creating a React Three Fiber like experience with Leptos and ThreeJS☆31Updated last year
- Parallel 2D fluid simulation implemented in Rust using wasm-bindgen-rayon☆23Updated 3 months ago
- Lattice Boltzmann Simulator☆14Updated last year