A minimal prototype implementing virtual texturing
☆26Oct 5, 2026Updated 3 weeks ago
Alternatives and similar repositories for virtual-textures
Users that are interested in virtual-textures are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆46Jun 30, 2025Updated last year
- Vulkan meshlet + visibility buffer renderer☆65Dec 10, 2023Updated 2 years ago
- Toy vulkan renderer made for learning purposes☆23Oct 15, 2026Updated 2 weeks ago
- My current hobby game engine written in C++ and using Vulkan and D3D12☆13May 1, 2022Updated 4 years ago
- NVIDIA RTX Texture Streaming SDK☆43Oct 15, 2025Updated last year
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Small openGL demo program with purely-procedural grass generation☆10Nov 10, 2016Updated 9 years ago
- Partitioned top level acceleration structure sample☆18May 4, 2026Updated 5 months ago
- NutshellEngine is a modular game engine.☆24Sep 7, 2026Updated last month
- A GPU based implementation of the optimization described in the paper "A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a…☆13Feb 16, 2021Updated 5 years ago
- small generic spatial clustering C++ library☆47Nov 11, 2025Updated 11 months ago
- Generic 3D viewer for Digital Twin purposes☆16Updated this week
- Modern hybrid renderer☆72Oct 8, 2025Updated last year
- Musa's Fork of Renovation Engine for DirectX Games☆13Updated this week
- Repository Access Instructions for UnrealEngineVite-PhysX☆18Sep 5, 2026Updated last month
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- GeoMipMapping Terrain LOD☆12Jan 1, 2026Updated 9 months ago
- Source Code for the HPG 2026 Paper "Compatibility-Guided Neighbor Selection for ReSTIR".☆19Jun 18, 2026Updated 4 months ago
- Breakout with Vulkan to test Uniform Data Transfer Methods☆26Jun 21, 2020Updated 6 years ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆211Oct 6, 2026Updated 3 weeks ago
- 3d engine☆16Updated this week
- An open source, cross platform game engine written in C++ with Vulkan API rendering backend☆37Oct 19, 2026Updated last week
- A Vulkan renderer, written in C++20☆46Dec 29, 2020Updated 5 years ago
- Small Renderer using OpenGL and Vulkan API graphics. IN-DEVELOPMENT☆19Mar 17, 2017Updated 9 years ago
- For Unity3D: Delaunay algorithm .☆11Sep 26, 2019Updated 7 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- A game engine built and maintained as a hobby project☆10Oct 25, 2020Updated 6 years ago
- Based on DotNet, GD Panel Framework is a Godot 4 UI management framework designed to provide a flexible, panel-based UI programming exper…☆20Sep 22, 2026Updated last month
- Specify → Plan → Act → Retain: SPAR-kit is a lightweight workflow that helps AI agents align with your intent, plan clearly, act with les…☆17May 7, 2026Updated 5 months ago
- 3D engine☆16Oct 12, 2026Updated 2 weeks ago
- Copper Engine is a primitive Engine developed by Chris Husky.☆14Jul 28, 2026Updated 3 months ago
- ik rig retarget☆21Aug 24, 2025Updated last year
- ☆21Oct 2, 2024Updated 2 years ago
- 🚀 🚀 🚀 Skeletal animation in a clean and unified structure for easy use☆20Oct 5, 2023Updated 3 years ago
- Framework for playing around with rendering libraries in Rust☆28Jul 18, 2021Updated 5 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- High performance Vulkan renderer written in C++ and supporting tools☆11Apr 16, 2026Updated 6 months ago
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆78Sep 30, 2026Updated 3 weeks ago
- A port of AMD's Single Pass Downsampler for WebGPU☆23Aug 3, 2025Updated last year
- OxiHuman is a pure-Rust parametric human body generator that runs entirely client-side — in the browser via WebAssembly/WebGPU or nativel…☆18Sep 12, 2026Updated last month
- Nanite-style virtualized geometry renderer on DirectX 12☆166Updated this week
- A 3D fluid simulation on the GPU using C++ and Vulkan.☆13Jun 12, 2022Updated 4 years ago
- "Ray Tracing In One Weekend" series implementation in pure DXR☆19Jun 26, 2026Updated 4 months ago