lzhnb / CuMCubes
CUDA implementation of Marching Cubes for Python (Depends on torch)
☆74Updated last year
Alternatives and similar repositories for CuMCubes:
Users that are interested in CuMCubes are comparing it to the libraries listed below
- [TPAMI 2024] DebSDF: Delving into the Details and Bias of Neural Indoor Scene Reconstruction☆112Updated last month
- Improved 3DGS rasterizer.☆102Updated 2 months ago
- RaNeuS☆77Updated 6 months ago
- official implementation of "HelixSurf: A Robust and Efficient Neural Implicit Surface Learning of Indoor Scenes with Iterative Intertwine…☆92Updated last year
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆51Updated 9 months ago
- Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh☆114Updated 3 months ago
- My Modification to vanilla 3D Gaussians☆125Updated 10 months ago
- [CVPR 2024] Official implementation of "SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration"☆158Updated 4 months ago
- [ECCV 2024 - Oral] Analytic-Splatting Anti-Aliased 3D Gaussian Splatting via Analytic Integration☆136Updated 4 months ago
- [SIGGRAPH'24] A Construct-Optimize Approach to Sparse View Synthesis without Camera Pose☆86Updated 3 months ago
- Official Implementation of our ICCV 2023 paper: "DReg-NeRF: Deep Registration for Neural Radiance Fields"☆67Updated last year
- [ICCV'23] Pytorch implementation of "ObjectSDF++: Improved Object-Compositional Neural Implicit Surfaces"☆146Updated last year
- [CVPR 2023 Highlight] Frequency-Modulated Point Cloud Rendering with Easy Editing.☆54Updated last year
- [PAMI 2022, CVPR 2023] ASH: Parallel Spatial Hashing for Fast Scene Reconstruction☆154Updated last year
- repo for paper NeLF-Pro: Neural Light Field Probes☆75Updated 6 months ago
- [NeurIPS'24] NeuRodin: A Two-stage Framework for High-Fidelity Neural Surface Reconstruction☆116Updated 4 months ago
- Official code of AAAI'23 paper: Boosting Point Clouds Rendering via Radiance Mapping written in PyTorch☆30Updated last year
- an unofficial implementation of the paper "2D Gaussian Splatting for Geometrically Accurate Radiance Fields".☆22Updated 9 months ago
- SurfelNeRF: Neural Surfel Radiance Fields for Online Photorealistic Reconstruction of Indoor Scenes☆45Updated last year
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆155Updated 2 months ago
- Code for MegaSynth: Scaling Up 3D Scene Reconstruction with Synthesized Data☆137Updated 2 months ago
- ☆60Updated last year
- Make 2DGS Great Again!☆41Updated 3 months ago
- ☆113Updated last year
- Official code for the paper: Strivec (ICCV2023)☆144Updated last year
- Dynamic Point Fields: Towards Efficient and Scalable Dynamic Surface Representations (ICCV 2023)☆76Updated 9 months ago
- [SIGGRAPH Conference 2024] GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis☆58Updated last month
- (CVPR 2023) Hybrid Neural Rendering for Large-Scale Scenes with Motion Blur☆64Updated last year
- [CVPR'23] JacobiNeRF: NeRF Shaping with Mutual Information Gradient☆48Updated last year
- PlenVDB: Memery Efficient VDB-Based Radiance Fields for Fast Training and Rendering (CVPR2023)☆79Updated last year