sferes2 / map_elitesLinks
** Sferes2 module ** MAP-Elites module for Sferes2
☆21Updated 6 years ago
Alternatives and similar repositories for map_elites
Users that are interested in map_elites are comparing it to the libraries listed below
Sorting:
- **Sferes2 module** generic toolbox for evolving neural networks☆13Updated 6 years ago
- **Sferes2 module** A unifying modular framework for Quality-Diversity algorithms☆22Updated 4 years ago
- OpenAI Gym environment for DART robotics simulator.☆22Updated 7 years ago
- ☆44Updated 6 years ago
- Reproducing MuJoCo benchmarks in a modern, commercial game /physics engine (Unity + PhysX).☆51Updated 6 months ago
- ☆35Updated 6 years ago
- Surprise-based intrinsic motivation for deep reinforcement learning☆20Updated 8 years ago
- blender based random procedural object generation for bullet grasping☆39Updated 5 years ago
- Code to reproduce the results in the "Unsupervised Learning of Goal Spaces for Intrinsically Motivated Exploration"☆21Updated 7 years ago
- A2C for GVG-AI☆21Updated 6 years ago
- Model-Free Episodic Control☆14Updated 8 years ago
- Collection of Physics-based simulations☆68Updated 3 years ago
- Code implementation of: "Graying the black box: Understanding DQNs"☆20Updated 8 years ago
- WIP implementation of "The Predictron: End-To-End Learning and Planning" (http://arxiv.org/abs/1612.08810) in Chainer☆11Updated 8 years ago
- Lightweight simulator of a roomba-like robot☆13Updated 2 years ago
- rllab is a framework for developing and evaluating reinforcement learning algorithms, fully compatible with OpenAI Gym.☆30Updated 7 years ago
- Code to reproduce the results of "Curiosity Driven Exploration of Learned Disentangled Goal Spaces"☆19Updated 6 years ago
- Code for the Black-DROPS algorithm: "Black-Box Data-efficient Policy Search for Robotics", IROS 2017/ICRA 2018☆65Updated 3 years ago
- PyTorch implementation of Proximal Policy Optimization☆52Updated 7 years ago
- Official implementation for the paper: "Shallow Updates for Deep Reinforcement Learning"☆18Updated 7 years ago
- PGE: Parallel Game Engine☆100Updated 4 years ago
- E2C implementation in PyTorch☆43Updated 7 years ago
- A lightweight, generic C++11 framework for evolutionary computation☆164Updated 2 years ago
- Implementation of Deepmind's Neural Episodic Control☆58Updated 7 years ago
- ☆48Updated 2 years ago
- Baselines and memory-based scenarios for the ViZDoom simulator☆35Updated 2 years ago
- Reinforcement learning benchmarking.☆40Updated 6 years ago
- reinforcement learning, deep Q-network, double DQN, dueling DQN, prioritized experience replay☆31Updated 7 years ago
- ☆20Updated 5 years ago
- A Tensorflow implementation of Feature Control as Intrinsic Motivation for Hierarchical Reinforcement Learning☆32Updated 7 years ago