Attempt at reinforcement learning with curiosity for Sonic the Hedgehog games. Number 149 on OpenAI retro contest leaderboard, but more work needed
☆33Sep 17, 2018Updated 8 years ago
Alternatives and similar repositories for world-models-sonic-pytorch
Users that are interested in world-models-sonic-pytorch are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Jax implementation of VIT-VQGAN☆10Jan 25, 2024Updated 2 years ago
- AI for the game Uno☆17Aug 6, 2019Updated 7 years ago
- Gym wrapper for Vizdoom environments☆12Dec 14, 2018Updated 7 years ago
- World Models applied to the Open AI Sonic Retro Contest☆78Jun 30, 2018Updated 8 years ago
- Reimplementation code for the paper "Generative Temporal Models with Spatial Memory for Partially Observed Environments"☆32Jul 20, 2022Updated 4 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Python-based HEX implementation for a fragment of the HEX language and a subset of features.☆15Jan 4, 2022Updated 4 years ago
- [ACL 2018] Conditional Generators of Words Definitions☆33Jul 18, 2018Updated 8 years ago
- Reimplementation of World-Models (Ha and Schmidhuber 2018) in pytorch☆718Jul 19, 2022Updated 4 years ago
- OpenAI Retro Contest☆66Apr 2, 2023Updated 3 years ago
- Attentional Mechanism incorporated in Asynchronous Advantage Actor Critic a3c/a2c deep mind☆10Jan 9, 2018Updated 8 years ago
- List of papers that applied graph network to NLP☆13Feb 26, 2019Updated 7 years ago
- ☆15Mar 31, 2023Updated 3 years ago
- ☆26Feb 6, 2022Updated 4 years ago
- Upside-Down Reinforcement Learning (⅂ꓤ) implementation in PyTorch. Based on the paper published by Jürgen Schmidhuber.☆78Aug 13, 2020Updated 6 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Slither-in Inspired Snake Environment for OpenAI Gym (Part of Requests for Research 2.0)☆12Mar 5, 2018Updated 8 years ago
- A comparison of parameter space noise methods for exploration in deep reinforcement learning☆29Mar 14, 2019Updated 7 years ago
- ☆17Mar 21, 2021Updated 5 years ago
- The implementation of Discriminator Soft Actor Critic☆15Jan 25, 2020Updated 6 years ago
- ☆10Mar 23, 2016Updated 10 years ago
- Source code for paper Conservative Uncertainty Estimation By Fitting Prior Networks (ICLR 2020)☆23Nov 28, 2022Updated 3 years ago
- Reinforcement Learning papers on exploration methods.☆19Jun 27, 2021Updated 5 years ago
- A hardware hybrid scheduling tensor engine. Improves performace by 35% for medium workload compared to pure GPU.☆13Jun 22, 2026Updated 4 months ago
- Exploration based Reinforcement Learning. (Montezuma Revenge)☆14Jul 23, 2018Updated 8 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- JAX implementations of core Deep RL algorithms☆84May 2, 2022Updated 4 years ago
- Output nicely formatted versions of fancy strings such as LaTeX and BibTeX in multiple formats.☆15Apr 5, 2024Updated 2 years ago
- Implementation of the Model-Based Meta-Policy-Optimization (MB-MPO) algorithm☆45Nov 15, 2018Updated 7 years ago
- ☆20Jul 16, 2019Updated 7 years ago
- Данный репозиторий содержит мое решение конкурса Data-Science-Bowl-2018☆16Apr 13, 2018Updated 8 years ago
- Generalised UDRL☆37May 12, 2022Updated 4 years ago
- Scaling All-Goals Updates in Reinforcement Learning Using Convolutional Neural Networks☆38Feb 5, 2020Updated 6 years ago
- Pytorch implementation of "Maximum a Posteriori Policy Optimization" with Retrace for Discrete gym environments☆29Sep 10, 2020Updated 6 years ago
- Code for the paper "Evolved Policy Gradients"☆254Nov 22, 2018Updated 7 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- OpenAI Gym Wrapper for DeepMind Control Suite☆74Nov 30, 2021Updated 4 years ago
- Code for SPIBB-DQN and Soft-SPIBB-DQN☆11May 5, 2020Updated 6 years ago
- Modular multitask reinforcement learning with policy sketches☆110Jul 7, 2021Updated 5 years ago
- DQN, DDDQN, A3C, PPO, Curiosity applied to the game DOOM☆93Feb 8, 2021Updated 5 years ago
- Official codebase for Improving Computational Efficiency in Visual Reinforcement Learning via Stored Embeddings.☆21Mar 5, 2021Updated 5 years ago
- HaVSA (Have-Saa) is a Haskell implementation of the Version Space Algebra Machine Learning technique described by Tessa Lau.☆12Jul 8, 2017Updated 9 years ago
- ☆98Mar 24, 2023Updated 3 years ago