Efficient Learning on Point Clouds with Basis Point Sets
☆200Dec 1, 2023Updated 2 years ago
Alternatives and similar repositories for bps
Users that are interested in bps are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A Pytorch implementation of the bps code using chamfer distance on GPU☆80May 6, 2024Updated 2 years ago
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆98Aug 27, 2021Updated 4 years ago
- GrabNet: A Generative model to generate realistic 3D hands grasping unseen objects (ECCV2020)☆269Mar 28, 2024Updated 2 years ago
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆92Aug 30, 2021Updated 4 years ago
- Resolving 3D Human Pose Ambiguities with 3D Scene Constraints https://prox.is.tue.mpg.de☆230Jul 13, 2021Updated 4 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- ☆33Jan 14, 2026Updated 4 months ago
- [ECCV 2020] Full-Body Awareness from Partial Observations☆91May 4, 2021Updated 5 years ago
- Official Pytorch implementation for 2020 3DV paper "PLACE: Proximity Learning of Articulation and Contact in 3D Environments" and trained…☆51Mar 17, 2022Updated 4 years ago
- This is the code for MuVS (Multi-view SMPLify)☆112Jul 10, 2020Updated 5 years ago
- Repository for the paper "TexturePose: Supervising Human Mesh Estimation with Texture Consistency"☆137Nov 21, 2022Updated 3 years ago
- Official implementation of the ICCV 2021 paper: "The Power of Points for Modeling Humans in Clothing".☆192Dec 6, 2023Updated 2 years ago
- official implementation of CVPR'20 oral paper: Generating 3D People in Scenes without People.: https://ps.is.tuebingen.mpg.de/publication…☆150Dec 8, 2022Updated 3 years ago
- Combine 3D reconstruction and human motion capture .☆21Jun 15, 2023Updated 2 years ago
- Official utilities for the CAPE dataset: https://cape.is.tue.mpg.de☆51Aug 20, 2020Updated 5 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- GRAB: A Dataset of Whole-Body Human Grasping of Objects☆373Mar 8, 2022Updated 4 years ago
- Official implementation of "SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elements", CVPR 2021 https://arxiv.o…☆152Oct 29, 2021Updated 4 years ago
- Repo for "Combining Implicit Function Learning and Parametric Models for 3D Human Reconstruction, ECCV'20(Oral)""☆235Oct 12, 2022Updated 3 years ago
- Populating 3D Scenes by Learning Human-Scene Interaction https://posa.is.tue.mpg.de/☆102Jul 13, 2021Updated 4 years ago
- GLoSS model of the human skeleton☆27Jun 8, 2022Updated 4 years ago
- Code repository for the paper: "Coherent Reconstruction of Multiple Humans from a Single Image" in CVPR'20☆392Oct 27, 2021Updated 4 years ago
- ☆348Oct 5, 2022Updated 3 years ago
- Pytorch Implementation for the project : `3D-CODED` and `Learning Elementary Structure`☆327Nov 18, 2021Updated 4 years ago
- Code for our CVPR'23 paper - "FLEX: Full-Body Grasping Without Full-Body Grasps"☆109Feb 2, 2024Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Official code and data for EgoBody dataset (2022 ECCV)☆125Dec 4, 2023Updated 2 years ago
- [CVPR'21] Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registration☆90Jun 21, 2021Updated 4 years ago
- GUI for visualization and interactive editing of SMPL-family body models ie. SMPL, SMPL-X, MANO, FLAME.☆468Feb 10, 2022Updated 4 years ago
- MANO hand model porting for the GraspIt simulator☆62Feb 11, 2020Updated 6 years ago
- ☆116Jun 12, 2024Updated 2 years ago
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆57Mar 11, 2024Updated 2 years ago
- The official implementation of the GOAL paper.☆128Dec 7, 2022Updated 3 years ago
- COUCH: Towards Controllable Human-Chair Interactions, ECCV'22☆39Jan 16, 2023Updated 3 years ago
- use Blender software to visualize mesh sequences☆24Sep 2, 2019Updated 6 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- [3DV 2020] PeeledHuman: Robust Shape Representation for Textured 3D Human Body Reconstruction☆41May 21, 2021Updated 5 years ago
- Differentiable Rasterization-based Renderer implemented in CUDA and C++☆64Oct 12, 2020Updated 5 years ago
- A set of tools to visualize and interact with sequences of 3D data.☆732May 7, 2026Updated last month
- ☆104Aug 3, 2022Updated 3 years ago
- ☆97Oct 12, 2022Updated 3 years ago
- [CVPR 2023] POEM: Reconstructing Hand in a Point Embedded Multi-view Stereo☆66Jul 12, 2024Updated last year
- VPoser: Variational Human Pose Prior☆973Dec 17, 2025Updated 5 months ago