Official Pytorch implementation for 2020 3DV paper "PLACE: Proximity Learning of Articulation and Contact in 3D Environments" and trained models
☆50Mar 17, 2022Updated 4 years ago
Alternatives and similar repositories for PLACE
Users that are interested in PLACE are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- official implementation of CVPR'20 oral paper: Generating 3D People in Scenes without People.: https://ps.is.tuebingen.mpg.de/publication…☆150Dec 8, 2022Updated 3 years ago
- Populating 3D Scenes by Learning Human-Scene Interaction https://posa.is.tue.mpg.de/☆102Jul 13, 2021Updated 4 years ago
- official implementation of [We are More than Our Joints Predicting How 3D Bodies Move, CVPR'21]☆88Jan 6, 2022Updated 4 years ago
- Stochastic Scene-Aware Motion Prediction https://samp.is.tue.mpg.de/☆145Nov 4, 2021Updated 4 years ago
- official implementation of [Zhang and Tang, The Wanderings of Odysseus in 3D Scenes, CVPR'22]☆70Dec 19, 2023Updated 2 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Resolving 3D Human Pose Ambiguities with 3D Scene Constraints https://prox.is.tue.mpg.de☆230Jul 13, 2021Updated 4 years ago
- Official code and data for EgoBody dataset (2022 ECCV)☆126Dec 4, 2023Updated 2 years ago
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆57Mar 11, 2024Updated 2 years ago
- code release of paper "Compositional Human-Scene Interaction Synthesis with Semantic Control"☆105Nov 19, 2022Updated 3 years ago
- ☆45Nov 4, 2021Updated 4 years ago
- [CVPR'21] LEAP: Learning Articulated Occupancy of People https://neuralbodies.github.io/LEAP☆75Apr 29, 2022Updated 3 years ago
- This repo contains the code to generate synthetic human-scene interaction dataset used for Human3D 🧑🤝🧑, accepted at ICCV 2023.☆15Sep 27, 2023Updated 2 years ago
- [CVPR'22] COAP: Learning Compositional Occupancy of People☆140May 18, 2022Updated 3 years ago
- Implicit Feature Network (IF-Net) for Texture Completion - Codebase.☆59May 12, 2022Updated 3 years ago
- DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Official implementation of the ICCV 2021 paper: "The Power of Points for Modeling Humans in Clothing".☆191Dec 6, 2023Updated 2 years ago
- ☆131Dec 8, 2020Updated 5 years ago
- Simulating Kinect Noise: adding noise to clean depth-maps rendered with a graphics engine.☆86Sep 5, 2020Updated 5 years ago
- PyTorch code for EgoHMR (ICCV 2023): Probabilistic Human Mesh Recovery in 3D Scenes from Egocentric Views☆75Jun 8, 2025Updated 10 months ago
- Official implementation of "SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elements", CVPR 2021 https://arxiv.o…☆151Oct 29, 2021Updated 4 years ago
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆91Aug 30, 2021Updated 4 years ago
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆98Aug 27, 2021Updated 4 years ago
- [CVPR'21] Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registration☆89Jun 21, 2021Updated 4 years ago
- Official PyTorch implementation of the paper "TEMOS: Generating diverse human motions from textual descriptions", ECCV 2022 (Oral)☆448Dec 13, 2023Updated 2 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Official repo of our ECCV 2022 paper "GIMO: Gaze-Informed Human Motion Prediction in Context"☆86Dec 16, 2022Updated 3 years ago
- MoCapDeform: Monocular 3D Human Motion Capture in Deformable Scenes☆31Jul 2, 2024Updated last year
- ☆74Feb 17, 2025Updated last year
- [ECCV-20] 3D human scene interaction dataset: https://people.eecs.berkeley.edu/~zhecao/hmp/index.html☆260Jul 8, 2020Updated 5 years ago
- Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensors, CVPR 2021☆80Jul 6, 2021Updated 4 years ago
- Efficient Learning on Point Clouds with Basis Point Sets☆195Dec 1, 2023Updated 2 years ago
- Synthesizing Long-Term 3D Human Motion and Interaction in 3D in CVPR2021☆96Dec 27, 2021Updated 4 years ago
- MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images☆119Dec 6, 2021Updated 4 years ago
- Official implementation of the 3DV 2022 paper: "Neural Point-based Shape Modeling of Humans in Challenging Clothing".☆38Dec 17, 2023Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Aircap_Pose_Estimator : markerless motion capture using multiple autonomous micro aerial vehicles☆26Jul 6, 2023Updated 2 years ago
- [ECCV 2020] Full-Body Awareness from Partial Observations☆91May 4, 2021Updated 4 years ago
- ☆12Oct 14, 2024Updated last year
- [ECCV 2022] SAGA: Stochastic Whole-Body Grasping with Contact☆72May 26, 2023Updated 2 years ago
- A Pytorch implementation of the bps code using chamfer distance on GPU☆79May 6, 2024Updated last year
- ☆20Jan 20, 2019Updated 7 years ago
- Official Pytorch implementation of the paper "Action-Conditioned 3D Human Motion Synthesis with Transformer VAE", ICCV 2021☆435Jan 21, 2022Updated 4 years ago