Code for our CVPR'23 paper - "FLEX: Full-Body Grasping Without Full-Body Grasps"
☆109Feb 2, 2024Updated 2 years ago
Alternatives and similar repositories for FLEX
Users that are interested in FLEX are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- official implementation of [Zhang and Tang, The Wanderings of Odysseus in 3D Scenes, CVPR'22]☆70Dec 19, 2023Updated 2 years ago
- Official implementation for the paper CHORE, ECCV'22☆95Nov 13, 2024Updated last year
- Neural Interaction Fields for Trajectory sYnthesis☆61Jul 17, 2023Updated 2 years ago
- The official implementation of the GOAL paper.☆127Dec 7, 2022Updated 3 years ago
- Official ECCV 2022 repository for SUPR: A Sparse Unified Part-Based Human Representation☆179Sep 30, 2024Updated last year
- Deploy open-source AI quickly and easily - Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensors, CVPR 2021☆80Jul 6, 2021Updated 4 years ago
- use Blender software to visualize mesh sequences☆24Sep 2, 2019Updated 6 years ago
- The official code for BSTRO in paper: Capturing and Inferring Dense Full-Body Human-Scene Contact, CVPR2022☆102May 13, 2023Updated 2 years ago
- ☆271Jan 14, 2026Updated 3 months ago
- Super fast SMPL/+H/-X implementation in C++, with CUDA support and a built-in OpenGL renderer☆178Dec 3, 2022Updated 3 years ago
- Official code and data for EgoBody dataset (2022 ECCV)☆126Dec 4, 2023Updated 2 years ago
- [CVPR'23] Method to infer objects from human interactions☆45May 30, 2025Updated 10 months ago
- Implementation of Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fields☆217Feb 28, 2023Updated 3 years ago
- Our model BUDDI learns the joint distribution of interacting people☆166Jul 16, 2024Updated last year
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Relative Human dataset, CVPR 2022☆142Mar 22, 2025Updated last year
- ☆108Nov 19, 2025Updated 4 months ago
- "IMoS: Intent-Driven Fullbody Motion Synthesis for Human-Object Interaction". Proceeding of EUROGRAPHICS 2023.☆104Jan 16, 2024Updated 2 years ago
- Official Reimplementation of Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction Clips (DiffHOI, ICCV23) https://judyye.g…☆36Sep 12, 2023Updated 2 years ago
- code release of paper "Compositional Human-Scene Interaction Synthesis with Semantic Control"☆105Nov 19, 2022Updated 3 years ago
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆91Aug 30, 2021Updated 4 years ago
- ☆263Jun 21, 2023Updated 2 years ago
- Official implementation of NPMs: Neural Parametric Models for 3D Deformable Shapes - ICCV 2021☆130May 26, 2023Updated 2 years ago
- The official repository for [CVPR2022] MOVER: Human-Aware Object Placement for Visual Environment Reconstruction.☆99Feb 25, 2023Updated 3 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- repo for NIMBLE: A Non-rigid Hand Model with Bones and Muscles☆141May 23, 2024Updated last year
- ☆96Nov 8, 2022Updated 3 years ago
- Populating 3D Scenes by Learning Human-Scene Interaction https://posa.is.tue.mpg.de/☆102Jul 13, 2021Updated 4 years ago
- COUCH: Towards Controllable Human-Chair Interactions, ECCV'22☆39Jan 16, 2023Updated 3 years ago
- official implementation of [We are More than Our Joints Predicting How 3D Bodies Move, CVPR'21]☆88Jan 6, 2022Updated 4 years ago
- Code for the paper "TAVA Template-free Animatable Volumetric Actors".☆205Sep 14, 2022Updated 3 years ago
- Code for the paper Learned Vertex Descent: A New Direction for 3D Human Model Fitting (ECCV 2022)☆171Dec 8, 2023Updated 2 years ago
- [ECCV 2022] SAGA: Stochastic Whole-Body Grasping with Contact☆72May 26, 2023Updated 2 years ago
- GrabNet: A Generative model to generate realistic 3D hands grasping unseen objects (ECCV2020)☆265Mar 28, 2024Updated 2 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- This is the official code for MIME: Human-Aware 3D Scene Generation (CVPR2023)☆95Jun 22, 2023Updated 2 years ago
- Code for "The One Where They Reconstructed 3D Humans and Environments in TV shows" appearing in ECCV 2022.☆266Sep 9, 2024Updated last year
- ☆47Jan 6, 2022Updated 4 years ago
- Official implementation for the CVPR'23 paper: Visibility Aware Human-Object Interaction Tracking from Single RGB Camera☆76Jun 10, 2023Updated 2 years ago
- Official Implementation of the Paper: Object Motion Guided Human Motion Synthesis (SIGGRAPH Asia 2023 (TOG))☆259Jul 10, 2025Updated 9 months ago
- Official repo of our ECCV 2022 paper "GIMO: Gaze-Informed Human Motion Prediction in Context"☆86Dec 16, 2022Updated 3 years ago
- Drivable Volumetric Avatars☆104Sep 27, 2023Updated 2 years ago