sciecode / sootheLinks
GPGPU fluid heightmap simulation
☆31Updated last year
Alternatives and similar repositories for soothe
Users that are interested in soothe are comparing it to the libraries listed below
Sorting:
- "Point Text" Helper for three JS☆77Updated last year
- A CapsuleBufferGeometry as a new geometry primitive for THREE.JS☆35Updated 3 years ago
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- Three.js helper to easily create multi passes post processing effects.☆17Updated 4 years ago
- Flexible version of built-in materials for three.js.☆34Updated 6 years ago
- Daniel Holden's functions designed to avoid conditionals in GLSL, available both as ES modules strings and as GLSL files for use with gls…☆63Updated 4 months ago
- Tool for extending three.js materials by modifying ShaderLib code.☆42Updated 7 years ago
- Generate strip geometry for three.js. Supports taper, twist, dasharray and uvgen.☆18Updated 3 years ago
- ☆23Updated 7 months ago
- Creating Multichannel Signed Distance Field (MSDF) starting from an SVG file.☆24Updated 2 months ago
- 3D movement controls.☆53Updated 2 months ago
- Get vertex and face data from THREE.Geometry☆41Updated 3 years ago
- dat.gui plugin to update images in realtime☆37Updated 2 years ago
- ☆23Updated 10 months ago
- 👁️👄👁️ to skim glsl sources w/ foldable shader chunks for threejs shaderlib☆94Updated 3 years ago
- ☆13Updated 2 years ago
- 🚪 POC Detect WebGL rendering backend☆33Updated 4 years ago
- ☆17Updated 3 years ago
- quick-loader is an asset loader that loads everything☆57Updated last year
- Three.js shader experiment that is nice and fluffy☆22Updated 4 years ago
- Utility for estimating the power of the GPU in the browser using WebGL debug parameters.☆49Updated last year
- GLSL Bezier curve☆32Updated 5 years ago
- ☆39Updated 7 years ago
- FrameBuffer Object inspector for three.js☆139Updated 7 years ago
- WebGL Optical Flow☆24Updated 8 months ago
- Real-time Motion Graphics with WebGL☆35Updated last year
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆34Updated last year
- Vanilla Three.js Starter☆46Updated last year
- Solid mesh modeling for three.js.☆19Updated 4 years ago
- Collection of three.js examples using lygia shader library☆52Updated last year