Shared resource dispatcher
☆252Feb 28, 2025Updated last year
Alternatives and similar repositories for shred
Users that are interested in shred are comparing it to the libraries listed below
Sorting:
- Specs - Parallel ECS☆2,598Jun 7, 2024Updated last year
- Hierarchical bit set container☆129Feb 6, 2024Updated 2 years ago
- A typesafe store keyed by types and containing different types of values.☆180Dec 27, 2018Updated 7 years ago
- Shred based event handler☆61Jun 4, 2022Updated 3 years ago
- [ABANDONED] General-purpose data processing library. Mirror of https://gitlab.com/nitric/nitric☆85Sep 17, 2020Updated 5 years ago
- State of the art "build your own engine" kit powered by gfx-hal☆813Nov 14, 2022Updated 3 years ago
- High performance Rust ECS library☆1,703Dec 30, 2021Updated 4 years ago
- Amethyst's soon-to-be UI toolkit☆16Nov 19, 2017Updated 8 years ago
- A cgmath physics library that can be used with Specs☆109Aug 4, 2020Updated 5 years ago
- Component Graph System experiment☆320Sep 28, 2020Updated 5 years ago
- Entity Component System focused on usability and flexibility.☆836Feb 19, 2026Updated last week
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆179May 21, 2025Updated 9 months ago
- Rust macro to generate self-referential structs☆212May 1, 2021Updated 4 years ago
- Timer facilities for Tokio based on OS-level primitives.☆14May 7, 2020Updated 5 years ago
- Asset pipeline system for game engines & editor suites.☆373Dec 13, 2021Updated 4 years ago
- Procedural macros in expression position☆204Dec 19, 2022Updated 3 years ago
- Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience.☆308Sep 23, 2025Updated 5 months ago
- Math Interoperability Types☆283Jan 2, 2024Updated 2 years ago
- Spawn processes with arbitrary closures in rust☆115Sep 16, 2021Updated 4 years ago
- skiplist☆143Nov 24, 2021Updated 4 years ago
- The arena, a fast but limited type of allocator☆578Aug 16, 2024Updated last year
- Intrusive collections for Rust☆488Jan 5, 2026Updated last month
- Skeleton animation and IK crate☆39Sep 15, 2022Updated 3 years ago
- Type-safe, type-level and stateless Rust graphics framework☆1,111Mar 20, 2023Updated 2 years ago
- A Rust library for linear color calculations and conversion☆809Oct 26, 2025Updated 4 months ago
- An experimental game engine written in Rust.☆27Sep 8, 2017Updated 8 years ago
- Slotmap data structure for Rust☆1,289Dec 6, 2025Updated 2 months ago
- A simple semi-reliable UDP protocol for multiplayer games☆865Oct 18, 2023Updated 2 years ago
- Stateful, a Rust Control Flow Plugin☆108Apr 4, 2017Updated 8 years ago
- 🐏 rpmalloc global memory allocator for Rust 🦀☆158Mar 12, 2025Updated 11 months ago
- Comparing performance of Rust math libraries for common 3D game and graphics tasks☆229Oct 29, 2024Updated last year
- A thread-safe & efficient memory pool☆172Oct 12, 2023Updated 2 years ago
- A render graph based rendering engine☆27Jun 14, 2019Updated 6 years ago
- offsetof for Rust☆229Mar 26, 2024Updated last year
- A safe arena allocator that allows deletion without suffering from the ABA problem by using generational indices.☆687Aug 18, 2023Updated 2 years ago
- Asynchronous messaging on tokio-rs☆22May 31, 2019Updated 6 years ago
- Rust implementation of SPIR-V module processing functionalities☆488Dec 11, 2025Updated 2 months ago
- A software rendering crate that lets you write shaders with Rust☆346Dec 31, 2024Updated last year
- Dynamic reloading of shared libraries☆389Aug 15, 2023Updated 2 years ago