redhatdragon / YearsOfShadow
☆12Updated 9 months ago
Related projects ⓘ
Alternatives and complementary repositories for YearsOfShadow
- ☆16Updated last month
- A small example of using the Windows XAudio2 API in C☆20Updated 3 years ago
- 3D render engine written in C with Vulkan☆14Updated 8 months ago
- A small networked game written as a first introduction to network programming☆14Updated 2 years ago
- Minimal Code Examples and Resources☆16Updated last year
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆32Updated 4 years ago
- ☆11Updated 6 years ago
- STL whose aim is to compile fast, run fast, and be clear to read☆39Updated this week
- A tiny batch renderer with OpenGL☆10Updated 2 years ago
- A minimal Vulkan deferred rendering demonstration.☆18Updated 3 weeks ago
- Tilemap Editor that can be used to create maps for the Pikuma Game engine or a custom engine with small tweaks☆18Updated 4 months ago
- JoltPhysics C interface☆23Updated last week
- A simple Voxel Space implementation implementing velocity, acceleration, pitch, camera roll, and night vision mode.☆24Updated last year
- Minimal C11 game libraries☆52Updated last year
- Single-header C library for generating vertices for rendering text☆28Updated 6 months ago
- Modern OpenGL deferred rendering example☆33Updated last year
- Simple software rasterizer with OpenGL-like interface☆23Updated last year
- 3D Game Engine☆21Updated 4 years ago
- Software ray tracer written from scratch in C that can run on CPU or GPU with emphasis on ease of use and trivial setup☆60Updated 2 years ago
- Minimal OpenGL program for Windows and Linux☆13Updated 4 years ago
- Collection of short C code snippets for copy-pasting and reference.☆10Updated 6 months ago
- A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity and…☆86Updated 2 years ago
- ☆21Updated 3 years ago
- A personal game engine project, with development focus towards 2D/2.5D games.☆38Updated last week
- Work in progress real-time strategy game.☆21Updated this week
- A cross-platform single-header C library for managing virtual memory. Currently for Windows and Linux.☆17Updated last year
- A featureful realtime 3D software render☆26Updated 6 years ago
- This is a 3d engine written from scratch in my last semester on the university (Spring 2009)☆29Updated 5 years ago
- Graph based GUI tool to automate system tasks☆19Updated 4 months ago