piellardj / post-treatment-gpu
Utilitary classes for image-processing: blur, bloom etc. Using C++, SFML, OpenGL shaders
☆8Updated 7 years ago
Related projects: ⓘ
- random 2d engine rumblings☆16Updated 7 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆32Updated 4 years ago
- Dynamic, Contiguous-Memory Objects Pool☆13Updated 6 years ago
- A LightFileWatcher☆27Updated 3 years ago
- a lightweight SIMD vector, matrix and quaternion library☆32Updated last year
- A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filt…☆56Updated last week
- Visual shader editor for Lumix Engine☆11Updated last week
- Simple header-only C++ software renderer☆32Updated last year
- How to use WGL_NV_DX_interop2 to use OpenGL in a DXGI window☆31Updated 6 years ago
- bsf imgui plugin☆13Updated 5 years ago
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look ar…☆15Updated last week
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆34Updated 6 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 3 months ago
- Immediate mode 3D gizmo for scene editing☆5Updated 3 years ago
- Archived!☆27Updated 2 years ago
- Qt based Urho3D editor and general toolset☆28Updated 7 years ago
- Auto-generated maths library for C and C++ based on HLSL/Cg☆24Updated last month
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 6 years ago
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 4 years ago
- ☆39Updated this week
- ☆11Updated this week
- An experimental sprite rendering setup utilizing SSBO's, Threading, EnTT reactive systems, and array-textures based sprite caching.☆6Updated 5 years ago
- Header-only base C++ library.☆19Updated 7 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆20Updated 7 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆31Updated last year
- ☆53Updated 6 years ago
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 5 years ago
- C++17 tiny vector math library☆41Updated 9 months ago