miwarnec / where-allocation
Nearly allocation free Mono C# SendTo/ReceiveFrom NonAlloc variants.
☆23Updated 3 years ago
Alternatives and similar repositories for where-allocation:
Users that are interested in where-allocation are comparing it to the libraries listed below
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆20Updated 3 years ago
- Lex is a high performance c # framework based on LeoEcsLite with a more user-friendly api☆26Updated last month
- Spatial hashing for Unity using ECS/DOTS☆52Updated last year
- Proof of concept to show how Mono.Cecil can be used with Unity for metaprogramming☆27Updated 6 years ago
- An example showing the how ECS Events package can be utilized in a game.☆21Updated 4 years ago
- Simple C# 2D physics engine written on top of LeoEcsLite framework just for training.☆23Updated last year
- Entity command buffer for Leopotam EcsLite framework☆12Updated 2 years ago
- A helper library for Unity Jobs, System.Threading, Async/Await and Coroutines in Unity.☆44Updated 2 years ago
- The Asset Validator is an editor tool for validating assets in the project and in scenes.☆33Updated 4 years ago
- Schema and State Machine extension for Svelto.ECS☆10Updated 2 years ago
- Custom collections with optimizations at the cost of safety☆17Updated 7 years ago
- Unity ECS Entity Builder/Wrapper☆47Updated 2 years ago
- Sample multiplayer game with ME.ECS☆15Updated 2 years ago
- Configurable 64-bit fixed point math library.☆14Updated this week
- Extending Unity's UnityEditor.TypeCache support to player builds.☆32Updated last month
- ☆9Updated last year
- A demo Unity application using Railgun and MiniUDP.☆19Updated 8 years ago
- A fixed-point math library similar to unity.mathematics☆29Updated 2 months ago
- Unity ParticleSystem for built-in UI☆24Updated 2 years ago
- Custom Memory Allocator for Unity with CopyFrom method☆29Updated 2 years ago
- Math Library for Unity☆11Updated 6 years ago
- A simple profiler viewer for Unity that can display massive CPU frames in an efficient way (unlike Unity's built-in profiler)☆29Updated 7 years ago
- The toolset to parse text files using C# JobSystem on Unity.☆19Updated 2 years ago
- The fastest and most efficient binary compression solution for Odin☆18Updated 3 years ago
- DOTS 1.0 Producive PathFinding by NavMeshQuere☆15Updated last year
- ☆63Updated last year
- Concept about UtilityAI in ECS☆52Updated 4 years ago
- View binding library for Unity. Built over UniMob☆28Updated last year
- Container for project files for ECS tutorials I create using 2020.3 (LTS) for the Turbo Makes Games YouTube channel.☆15Updated 3 years ago
- C# Entity component system framework☆31Updated last week