Epicguru / ThreadedPathfinding
A fast multithreaded implementation of A* intended for use with Unity.
☆25Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for ThreadedPathfinding
- TypeSafe generates strong-typed static classes for Unity resources.☆27Updated 2 years ago
- Formation Movement☆22Updated 4 years ago
- Repository containing exploratory samples of the Unity preview packages (DOTS and InputSystem).☆16Updated 4 years ago
- Quadtree and Octree implementation for unity☆20Updated 4 years ago
- The Asset Validator is an editor tool for validating assets in the project and in scenes.☆33Updated 4 years ago
- The canvas visualizer is an editor util that helps you visualise all of your rectangle transforms within your canvas for easier navigatio…☆37Updated 3 years ago
- An example showing the how ECS Events package can be utilized in a game.☆21Updated 4 years ago
- Unity ECS Entity Builder/Wrapper☆47Updated last year
- A System Runtime Debugger for Unity ECS☆26Updated 6 years ago
- Deterministic lightweight ECS framework☆14Updated 3 years ago
- A Unity editor extension to find script references within your project in seconds.☆30Updated 6 years ago
- ☆14Updated 2 years ago
- Additional types and functionality☆23Updated 3 years ago
- C# Float and Transform compression library with fancy inspector code for Unity.☆28Updated 4 years ago
- Container class that helps work with NativeArray<T> as a 2D data. Adds few utilities and QOL improvements.☆53Updated 10 months ago
- Example project. Using Unity ECS to create some simple Roguelike game☆24Updated 4 years ago
- a Borderlands 2 inspired, part-based random weapon generator for Unity Engine☆35Updated 4 years ago
- Extending a Unity3d Inspector window to show int tags☆32Updated 6 years ago
- Very simple, lightweight Entity Component System platform based on archetype architecture☆26Updated 4 years ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- Pooling Solution for C# and Unity3D☆19Updated 7 years ago
- Signals are in-memory publish/subscribe system and effectively replace Unity3d SendMessage☆32Updated 5 years ago
- A collection of general purpose utilities for use with Unity☆20Updated 5 years ago
- An example npm package that contains some example assets to demonstrate how to create a package for use in games made using the Unity gam…☆22Updated 6 years ago
- Reactive node system for Unity☆44Updated 7 months ago
- Unity framework for creating customizable cutscenes☆28Updated 5 years ago
- First Fully animated skinned mesh fully on GPU with a suport for morphing animations. (baked animation into Texture) Based on https://git…☆16Updated 4 years ago
- Stuff I use a lot, and a simple AnimationCurve-based tweening interface☆57Updated last year