optimistic-nihilist / mapgenLinks
A small collection of procedural dungeon generation algorithms.
☆19Updated 3 years ago
Alternatives and similar repositories for mapgen
Users that are interested in mapgen are comparing it to the libraries listed below
Sorting:
- An Open Source Voxel RPG☆40Updated last month
- GIMP Plugin to create tilesets from sample images☆41Updated 11 years ago
- A universal scripting API for flecs on all languages that compile to WebAssembly☆60Updated 11 months ago
- An easy to configure multi-dimensional terrain generator☆20Updated last month
- A status/attribute rule manager lib for C# games☆27Updated 3 months ago
- Free voxel models for Avoyd Voxel Editor: make voxel art, export to 3D mesh etc. All downloadable assets are licensed under CC BY 4.0.☆45Updated 3 months ago
- ☆40Updated 5 years ago
- ☆38Updated 5 years ago
- DungeonCarver is an implementation of the most popular dungeon generating algorithms☆48Updated 5 years ago
- 128x128 sized icons of various game development things☆59Updated last year
- Procedural map creator☆90Updated 9 months ago
- game engine based on raylib+EnTT libraries, end goal of creating a tactical RPG☆17Updated 3 years ago
- CC0 or CC-BY voxel-related assets☆52Updated 3 years ago
- A simple example on how to use entt (https://github.com/skypjack/entt) within godot☆46Updated 5 years ago
- Small header library for triangular grids☆31Updated 2 years ago
- An extension for SHADERed that adds support for Godot's shader language☆58Updated 4 years ago
- Law of the Instrument - GGJ20☆29Updated 5 years ago
- Spatial partitioning concepts and implementions.☆49Updated 3 months ago
- Git repo and bug tracker for SkyOfSteel☆42Updated 4 years ago
- A Procedural + Directed Game Art Generator☆38Updated 5 months ago
- Procedurally generated quests and stories for computer games.☆64Updated 7 years ago
- Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.☆44Updated 5 years ago
- Lua script host for flecs☆60Updated 2 years ago
- rlobj is a drop-in replacement for raylib's obj loader☆15Updated 2 years ago
- ☆44Updated 5 years ago
- A friendly, extendable game framework for the Beef programming language.☆29Updated 11 months ago
- Tower defense game written in Flecs☆83Updated 11 months ago
- A game input device abstraction layer.☆10Updated last year
- C++ Entity Component Systems library☆24Updated 4 years ago
- Planet simulation demo☆11Updated 6 years ago