optimistic-nihilist / mapgenLinks
A small collection of procedural dungeon generation algorithms.
☆21Updated 3 years ago
Alternatives and similar repositories for mapgen
Users that are interested in mapgen are comparing it to the libraries listed below
Sorting:
- Spatial partitioning concepts and implementions.☆53Updated 8 months ago
- An Open Source Voxel RPG☆41Updated 3 months ago
- A simple example on how to use entt (https://github.com/skypjack/entt) within godot☆47Updated 6 years ago
- Procedurally generated quests and stories for computer games.☆64Updated 7 years ago
- LibColony is a C++ (and JavaScript) library for task sheduling, perfect for colony simulation games like Rimworld or Dwarf Fortress. LibC…☆64Updated 2 years ago
- Example of integrating Raylib, Flecs, cJSON, Chipmunk, TinyFileDialogs and Nuklear.☆53Updated last year
- CC0 or CC-BY voxel-related assets☆61Updated 3 years ago
- Law of the Instrument - GGJ20☆30Updated 5 years ago
- Fly a little ship around with raylib.☆70Updated last year
- A tiny 2D header-only flood-fill lighting engine☆86Updated 3 years ago
- Tile map editor 3D with 3D terrains☆119Updated 10 months ago
- A friendly, extendable game framework for the Beef programming language.☆30Updated last year
- ☆39Updated 6 years ago
- A universal scripting API for flecs on all languages that compile to WebAssembly☆63Updated last year
- Lua script host for flecs☆63Updated 2 years ago
- ☆38Updated 5 years ago
- GIMP Plugin to create tilesets from sample images☆42Updated 12 years ago
- ☆41Updated last year
- An easy to configure multi-dimensional terrain generator☆20Updated 6 months ago
- Flecs city example☆71Updated last month
- Tower defense game written in Flecs☆89Updated last month
- Web-based UI for monitoring Flecs applications, trying out queries & learning ECS☆87Updated last month
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆149Updated 9 months ago
- Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.☆48Updated 3 months ago
- 3D tile based map editor using Raylib☆28Updated 2 weeks ago
- Symmetric Pre-Computed Visibility Tries with fast LOS for roguelikes.☆46Updated 3 years ago
- GPU Terrain generator and erosion simulator☆45Updated 9 months ago
- 128x128 sized icons of various game development things☆60Updated 2 years ago
- Multiplatform lightweight 2D game-engine, retro-game inspired. Uses OpenGL through GLFW3. Scripted in Lua. Aiming zero run-time dependenc…☆81Updated this week
- Convert terrain tiles to procedural corner Wang tilesets☆68Updated 8 years ago