neo-mashiro / sketchpadLinks
A simple rendering library to experiment with CG techniques in OpenGL.
☆55Updated 2 years ago
Alternatives and similar repositories for sketchpad
Users that are interested in sketchpad are comparing it to the libraries listed below
Sorting:
- A real-time rendering engine based on C++ and OpenGL☆65Updated 2 years ago
- The Modern Vulkan Cookbook published by Packt☆194Updated 3 months ago
- Ilum graphics playground for learning☆153Updated 3 months ago
- Framework for rapid OpenGL demos prototyping☆111Updated 6 months ago
- GPU Physically Based Renderer (OpenGL Base) [2021-2022]☆69Updated 3 years ago
- OpenGl Global Illumination real-time rendering study project☆65Updated 2 years ago
- A 3D Render engine built on top of OpenGL☆119Updated 2 years ago
- Vulkan implementation of ReSTIR☆168Updated 3 years ago
- Render graph-based Vulkan API abstraction library☆143Updated last year
- A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.☆230Updated 2 months ago
- Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing,…☆82Updated 2 years ago
- Basic renderer to be used as a starting project for the game physics book series☆258Updated last year
- DirectX 12 Renderer☆351Updated 4 years ago
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆218Updated this week
- UE5 Style Render Engine Based On Vulkan☆136Updated this week
- Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)☆59Updated 4 years ago
- 学习并用vulkan实现nanite,赶春招写的,代码还比较乱☆101Updated 2 years ago
- My toy engine, mainly for rendering experiment and prototyping.☆295Updated last week
- OpenGL Renderer w/ FrameGraph☆93Updated 3 months ago
- ☆55Updated last year
- Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.☆187Updated 2 months ago
- A framework for learning DirectX12 and demonstrate graphics techniques☆73Updated 4 years ago
- XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrap…☆123Updated 3 months ago
- realtime ray tracing☆129Updated last year
- Renderer agnostic frame graph library☆197Updated last year
- a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).☆128Updated 3 weeks ago
- Collection of Vulkan samples☆269Updated 2 months ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆214Updated last month
- a personal toy renderer for learning☆21Updated 2 months ago
- 3D Game Engine/Renderer☆61Updated last year