A simple rendering library to experiment with CG techniques in OpenGL.
☆58Jun 11, 2023Updated 3 years ago
Alternatives and similar repositories for sketchpad
Users that are interested in sketchpad are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- GPU Physically Based Renderer (OpenGL Base) [2021-2022]☆74May 27, 2022Updated 4 years ago
- Experimental GPU renderer using two-stage programming☆36Jul 8, 2022Updated 4 years ago
- DX11 C++14 Game Engine☆23May 23, 2025Updated last year
- a simple physical based rendering renderer.☆13Sep 29, 2022Updated 4 years ago
- 本科毕业设计-流体模拟☆22Apr 17, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- CPU Physically Based Renderer [2020-]☆16Sep 5, 2023Updated 3 years ago
- (已完结)基于GLSL着色器实现的光线追踪器的详细构建教程,包含复杂模型读写显示与BVH树加速。☆17Apr 8, 2023Updated 3 years ago
- My own physically-based renderer built upon Nori with extended functionalities.☆21Feb 16, 2024Updated 2 years ago
- Ilum graphics playground for learning☆159Mar 24, 2025Updated last year
- A Tiny renderer based on OpenGL and ImGui☆61Aug 15, 2025Updated last year
- Personal real-time global illumination toy engine made with DirectX 12.☆29Nov 21, 2025Updated 10 months ago
- 用于学习实验SRP特性和测试用管线。☆11Apr 5, 2025Updated last year
- Zenit Editor is a material editor node-based in OpenGL and C++ for the final thesis at UPC-CITM.☆13Jun 30, 2023Updated 3 years ago
- My first game in C++, using Raylib.☆25Jun 10, 2022Updated 4 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A game engine editor built in WPF☆14Aug 14, 2023Updated 3 years ago
- yart☆23Dec 7, 2020Updated 5 years ago
- ☆28Oct 31, 2018Updated 7 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆37Jun 17, 2019Updated 7 years ago
- 收集/整理/翻译 Filament 资料/文档/教程☆87Dec 2, 2019Updated 6 years ago
- Mitsuba renderer(modified for CMake compilation).☆26Apr 12, 2022Updated 4 years ago
- Ruken is a data-oriented Vulkan based game engine☆14Sep 24, 2026Updated 2 weeks ago
- ☆12Dec 21, 2023Updated 2 years ago
- Research Oriented Physically Based Renderer☆85Aug 24, 2026Updated last month
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- ☆23Mar 18, 2024Updated 2 years ago
- Color-theory palette generation and interpolation in C++ (with or without openFrameworks).☆18Jun 22, 2026Updated 3 months ago
- Imply games202 homework in C++ and OpenGL☆12Sep 14, 2022Updated 4 years ago
- Depth Peel Haired in OpenGL☆11Jan 15, 2025Updated last year
- "Cheap" Diamond Rendering☆18Oct 8, 2018Updated 8 years ago
- C++ 3D Engine built with Vulkan☆22Updated this week
- Odin bindings for FreeType☆19Dec 17, 2024Updated last year
- Modern OpenGL deferred rendering example☆40Sep 21, 2023Updated 3 years ago
- ☆27Dec 31, 2021Updated 4 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A tile based cpu rasterizer☆39Dec 14, 2024Updated last year
- OpenGL C++ Graphics Engine☆646Updated this week
- ☆14Mar 24, 2026Updated 6 months ago
- EMCA: Explorer of Monte Carlo based Algorithms☆13Nov 11, 2021Updated 4 years ago
- A SoftRenderer for learning purpose.☆52Apr 1, 2023Updated 3 years ago
- [TVCG 2021] Mesh Total Generalized Variation for Denoising☆16Oct 7, 2021Updated 5 years ago
- List Decoder for the Polarization Weight family of Quantum Polar Code.☆12Feb 3, 2025Updated last year