neo-mashiro / sketchpad
A simple rendering library to experiment with CG techniques in OpenGL.
☆52Updated last year
Alternatives and similar repositories for sketchpad:
Users that are interested in sketchpad are comparing it to the libraries listed below
- Ilum graphics playground for learning☆150Updated last year
- The Modern Vulkan Cookbook published by Packt☆127Updated this week
- A real-time rendering engine based on C++ and OpenGL☆64Updated last year
- realtime ray tracing☆122Updated last year
- Render graph-based Vulkan API abstraction library☆141Updated 9 months ago
- A 3D Render engine built on top of OpenGL☆120Updated last year
- OpenGl Global Illumination real-time rendering study project☆59Updated 2 years ago
- Framework for rapid OpenGL demos prototyping☆109Updated 2 months ago
- ShaderX, GPU Pro, GPU Zen☆161Updated 2 months ago
- Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing,…☆71Updated last year
- GPU Physically Based Renderer (OpenGL Base) [2021-2022]☆70Updated 2 years ago
- Basic renderer to be used as a starting project for the game physics book series☆244Updated 7 months ago
- UE5 Style Render Engine Based On Vulkan☆112Updated last month
- A GLSL Path Tracer☆33Updated 3 weeks ago
- GPU加速-光线追踪-基于物理渲染器☆44Updated last year
- A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.☆214Updated last year
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆134Updated last month
- Vulkan implementation of ReSTIR☆153Updated 2 years ago
- A framework for learning DirectX12 and demonstrate graphics techniques☆71Updated 4 years ago
- DirectX 12 Renderer☆337Updated 3 years ago
- Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)☆55Updated 4 years ago
- My toy engine, mainly for rendering experiment and prototyping.☆267Updated 3 weeks ago
- OpenGL Renderer w/ FrameGraph☆82Updated last year
- 学习并用vulkan实现nanite,赶春招写的,代码还比较乱☆93Updated last year
- XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrap…☆122Updated this week
- Experimental DirectX 12 Rendering Engine☆83Updated last week
- A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.☆61Updated 4 years ago
- a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).☆121Updated 2 weeks ago
- Data Driven Rendering repository☆258Updated 3 years ago
- A modern cross-platform game engine via vulkan and c++17.☆133Updated 11 months ago