mlange-42 / arche
Arche -- Archetype-based Entity Component System (ECS) for Go.
☆173Updated 2 weeks ago
Alternatives and similar repositories for arche:
Users that are interested in arche are comparing it to the libraries listed below
- Just another ECS library for Go/Ebitengine☆305Updated last month
- A Godot-inspired action input handling system for Ebitengine☆81Updated 2 months ago
- Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.☆188Updated 5 months ago
- Go library to parse Tiled map editor file format (TMX) and render map to image☆215Updated 3 months ago
- Build your own Game-Engine based on the Entity Component System concept in Golang.☆140Updated 7 months ago
- LDtk-Go is a loader for LDtk projects written in Golang.☆99Updated 7 months ago
- A simple and generic ECS implementation in Go☆110Updated last month
- You know Ebitengine but not Kage?!☆85Updated last month
- A minimal GUI framework built on top of Ebitengine that provides support for the Flex Layout Algorithm, building UI from HTML, and user i…☆138Updated 6 months ago
- Entity Component System framework for Ebitengine☆88Updated 2 years ago
- Ark -- Archetype-based Entity Component System (ECS) for Go.☆63Updated last week
- Sprite animation library for Ebitengine inspired by anim8☆69Updated 4 months ago
- Dear ImGui renderer for Ebitengine☆130Updated last year
- Tween animation library for go with a simple interface.☆91Updated last year
- A pure Go physics library with no dependencies. Unofficial Chipmunk2D port.☆327Updated 6 months ago
- My implementation of Entity Component System in Go/Golang☆31Updated last year
- A UI toolkit for Ebitengine applications, primarily intended for debugging purposes.☆55Updated last week
- Example of Entity Component System in Go☆70Updated 2 months ago
- A very fast & zero-allocation, grid-based, pathfinding library for Go.☆115Updated last year
- A tiny, slow-paced world and colony building game.☆41Updated last year
- Networked Entity Component System; a networking layer for donburi☆26Updated 2 months ago
- Simple camera for ebiten☆31Updated last year
- Text rendering package for Ebitengine.☆58Updated 3 weeks ago
- ebiten-based game engine for Go☆34Updated 9 months ago
- The only scene manager you will ever need for Ebitengine☆28Updated 5 months ago
- A Go-implementation of the Entity-Component-System paradigm☆310Updated last year
- A Steamworks SDK binding for Go☆111Updated 5 months ago
- A package that makes NVIDIA/AMD prefer the discrete GPU for your application (ie. for laptops that have an integrated GPU and a discrete …☆62Updated 4 years ago
- paths is a pathfinding library written in Golang for use with games.☆63Updated last year
- A Golang library for random map generation for games.☆138Updated 8 months ago