SolarLune / dngn
A Golang library for random map generation for games.
☆136Updated 3 months ago
Related projects ⓘ
Alternatives and complementary repositories for dngn
- paths is a pathfinding library written in Golang for use with games.☆62Updated 11 months ago
- Go implementation of the Entity/Component/System paradigm☆70Updated 3 years ago
- Cross-platform grid-based UI and game framework.☆82Updated last year
- Aseprite JSON loader for Go (Golang)☆57Updated last year
- Tween animation library for go with a simple interface.☆86Updated 9 months ago
- LDtk-Go is a loader for LDtk projects written in Golang.☆95Updated 2 months ago
- 3D OpenGL engine for Go☆60Updated 2 years ago
- Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.☆156Updated 10 months ago
- A small fantasy game engine in WASM using GoLang☆93Updated 2 years ago
- A dead simple tool to embed a file to Go☆92Updated 2 years ago
- Library for combining tiled maps with pixel☆46Updated last year
- Generic 2D grid☆18Updated last month
- Entity Component System framework for Ebitengine☆86Updated last year
- A Go library that reads Tiled's TMX files☆40Updated 6 years ago
- A simulation of protozoan behavior and evolution☆30Updated 7 months ago
- A simple game engine using Ebitengine with ECS.☆34Updated 4 months ago
- Sprite animation library for Ebitengine inspired by anim8☆64Updated 9 months ago
- Go library to parse Tiled map editor file format (TMX) and render map to image☆204Updated 3 months ago
- A Godot-inspired action input handling system for Ebitengine☆75Updated 3 months ago
- Golang library to manage hexagon grids☆40Updated 4 years ago
- 2D Pixel Destruction Game written in Go.☆145Updated 3 years ago
- Notes about things.☆149Updated 4 years ago
- Simple camera for ebiten☆31Updated 10 months ago
- A newer version of the Go bindings for Raylib☆76Updated 4 years ago
- A pure Go physics library with no dependencies. Unofficial Chipmunk2D port.☆304Updated 3 weeks ago
- Build your own Game-Engine based on the Entity Component System concept in Golang.☆127Updated 2 months ago
- A simple Finite State Machine for Golang.☆34Updated last year
- Dear ImGui renderer for Ebitengine☆127Updated last year
- A minimal GUI framework built on top of Ebitengine that provides support for the Flex Layout Algorithm, building UI from HTML, and user i…☆127Updated last month
- An easy-to-use collision resolution library for gamedev written in pure Go.☆22Updated 3 years ago