leap-fish / necs
Networked Entity Component System; a networking layer for donburi
☆18Updated 3 weeks ago
Related projects ⓘ
Alternatives and complementary repositories for necs
- Sprite animation library for Ebitengine inspired by anim8☆64Updated 9 months ago
- You know Ebitengine but not Kage?!☆67Updated last week
- Entity Component System framework for Ebitengine☆86Updated last year
- A minimal GUI framework built on top of Ebitengine that provides support for the Flex Layout Algorithm, building UI from HTML, and user i…☆127Updated last month
- The only scene manager you will ever need for Ebitengine☆26Updated this week
- Simple camera for ebiten☆31Updated 10 months ago
- Tween animation library for go with a simple interface.☆86Updated 9 months ago
- LDtk-Go is a loader for LDtk projects written in Golang.☆95Updated 2 months ago
- A Godot-inspired action input handling system for Ebitengine☆75Updated 3 months ago
- A tiny, portable, immediate-mode UI library ported to Go and Ebitengine☆40Updated last week
- Text rendering package for Ebitengine.☆51Updated 7 months ago
- Dear ImGui renderer for Ebitengine☆127Updated last year
- A simple shooting game using ebiten and golang☆35Updated 2 years ago
- paths is a pathfinding library written in Golang for use with games.☆62Updated 11 months ago
- Aseprite JSON loader for Go (Golang)☆57Updated last year
- Ebitengine game template☆25Updated last month
- TPS vs FPS explained for Ebitengine users.☆31Updated last year
- ebiten-based game engine for Go☆33Updated 4 months ago
- A gamedata package that provides convenient cross-platform storage for games☆23Updated 2 months ago
- Go port of Inovation 2007 by Omega☆113Updated last month
- My LD54 game☆14Updated last year
- The retro game development engine for Go, inspired by Pico-8 and powered by Ebitengine.☆38Updated 7 months ago
- A tiny, slow-paced world and colony building game.☆35Updated 7 months ago
- A Steamworks SDK binding for Go☆100Updated 2 months ago
- Basic syntax and snippet support for the Ebitengine Kage shading language.☆16Updated last year
- List of general purpose shaders written in Kage (Ebitengine shading language)☆11Updated 11 months ago
- A simulation of protozoan behavior and evolution☆30Updated 7 months ago
- Assistance for Ebitengine pixel art games.☆15Updated last month
- Go library to parse Tiled map editor file format (TMX) and render map to image☆204Updated 3 months ago
- Arche is an archetype-based Entity Component System (ECS) for Go.☆141Updated 3 weeks ago