Networked Entity Component System; a networking layer for donburi
☆33Jun 25, 2025Updated last year
Alternatives and similar repositories for necs
Users that are interested in necs are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Just another ECS library for Go/Ebitengine☆376May 17, 2026Updated 2 months ago
- A minimal GUI framework built on top of Ebitengine that provides support for the Flex Layout Algorithm, building UI from HTML, and user i…☆168Jul 18, 2026Updated 3 weeks ago
- Ebitengine framework for creating simple grid-based games☆12May 21, 2026Updated 2 months ago
- Comparative benchmarks for Go ECS implementations☆20Jun 1, 2026Updated 2 months ago
- Text rendering package for Ebitengine.☆68May 19, 2026Updated 2 months ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Sprite animation library for Ebitengine inspired by anim8☆83May 6, 2026Updated 3 months ago
- Small demo of using physac 2d physics engine in golang☆12Jan 4, 2022Updated 4 years ago
- You know Ebitengine but not Kage?!☆119Mar 12, 2026Updated 5 months ago
- Experiments with ebiten - Doomfire☆12Oct 21, 2025Updated 9 months ago
- Game engine for creating retro games for modern computers. Inspired by Pico-8 and powered by Ebitengine.☆71Apr 1, 2026Updated 4 months ago
- The only scene manager you will ever need for Ebitengine☆45Nov 5, 2024Updated last year
- ⚙ A simple ECS (Entity Component System) pattern implemented in Go and using Ebiten as the renderer.☆16Mar 24, 2020Updated 6 years ago
- Small example of usage of Yaegi with ebitengine to allow hot reload☆13Sep 22, 2024Updated last year
- The classic pong game written in Go with multiplayer support.☆19Sep 30, 2024Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Generic 2D grid☆27Dec 9, 2025Updated 8 months ago
- A pure Go physics library with no dependencies. Unofficial Chipmunk2D port.☆397Dec 26, 2025Updated 7 months ago
- An implementation of the ECS paradigm in Go.☆13Sep 9, 2022Updated 3 years ago
- TPS vs FPS explained for Ebitengine users.☆43Oct 31, 2025Updated 9 months ago
- Follow a dog through a post-apocalytpic wasteland full of zombies 🐕 Entry for the 2022 Game Off jam☆16Oct 24, 2025Updated 9 months ago
- User interface engine and widget library for Ebitengine☆931Apr 22, 2026Updated 3 months ago
- A 2D Dark Souls like game made in Go☆17May 2, 2026Updated 3 months ago
- ECS for game oriented projects in Go☆30Jun 28, 2026Updated last month
- Dear ImGui renderer for Ebitengine☆141Oct 31, 2023Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A curated list of awesome Ebitengine frameworks, libraries and software☆984Jul 31, 2026Updated last week
- Entity Component System written in Go☆17Sep 7, 2021Updated 4 years ago
- Assistance for Ebitengine pixel art games.☆24Oct 4, 2024Updated last year
- 2D Field of view calculations for grid-based maps (typically used in top-down adventure/roguelike games). Uses Recursive Shadowcasting!☆43Feb 24, 2026Updated 5 months ago
- Example of Entity Component System in Go☆72Feb 13, 2025Updated last year
- A Godot-inspired action input handling system for Ebitengine☆98Jun 16, 2026Updated last month
- Canvas for Ebitengine™: vector graphics for game development☆23Jun 26, 2022Updated 4 years ago
- A simple and generic ECS implementation in Go☆147Aug 4, 2026Updated last week
- Tetra3D is a 3D hybrid software/hardware renderer made for games written in Go with Ebitengine.☆514Updated this week
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- A Golang library for random map generation for games.☆142Jul 24, 2024Updated 2 years ago
- minimalistic TowerDefense☆10May 24, 2025Updated last year
- Useful tips and snippets for Ebiten.☆43Apr 26, 2023Updated 3 years ago
- Arche -- Archetype-based Entity Component System (ECS) for Go.☆195Apr 1, 2025Updated last year
- A package that makes NVIDIA/AMD prefer the discrete GPU for your application (ie. for laptops that have an integrated GPU and a discrete …☆72Apr 26, 2025Updated last year
- vkng wrapper - vulkan core 1.0-1.2☆37Feb 23, 2026Updated 5 months ago
- Simple camera for ebiten☆32Dec 23, 2023Updated 2 years ago