Networked Entity Component System; a networking layer for donburi
☆30Jun 25, 2025Updated 8 months ago
Alternatives and similar repositories for necs
Users that are interested in necs are comparing it to the libraries listed below
Sorting:
- Just another ECS library for Go/Ebitengine☆362Mar 15, 2025Updated 11 months ago
- Ebitengine framework for creating simple grid-based games☆12Nov 19, 2025Updated 3 months ago
- A minimal GUI framework built on top of Ebitengine that provides support for the Flex Layout Algorithm, building UI from HTML, and user i…☆160Sep 23, 2024Updated last year
- The classic pong game written in Go with multiplayer support.☆19Sep 30, 2024Updated last year
- Text rendering package for Ebitengine.☆68Jun 14, 2025Updated 8 months ago
- The only scene manager you will ever need for Ebitengine☆45Nov 5, 2024Updated last year
- Experiments with ebiten - Doomfire☆12Oct 21, 2025Updated 4 months ago
- Dear ImGui renderer for Ebitengine☆139Oct 31, 2023Updated 2 years ago
- Game engine for creating retro games for modern computers. Inspired by Pico-8 and powered by Ebitengine.☆61Jan 30, 2026Updated last month
- Sprite animation library for Ebitengine inspired by anim8☆82Jan 13, 2026Updated last month
- Small demo of using physac 2d physics engine in golang☆12Jan 4, 2022Updated 4 years ago
- Small example of usage of Yaegi with ebitengine to allow hot reload☆13Sep 22, 2024Updated last year
- A pure Go physics library with no dependencies. Unofficial Chipmunk2D port.☆381Dec 26, 2025Updated 2 months ago
- Follow a dog through a post-apocalytpic wasteland full of zombies 🐕 Entry for the 2022 Game Off jam☆16Oct 24, 2025Updated 4 months ago
- Entity Component System written in Go☆17Sep 7, 2021Updated 4 years ago
- Comparative benchmarks for Go ECS implementations☆17Dec 22, 2025Updated 2 months ago
- You know Ebitengine but not Kage?!☆110Oct 8, 2025Updated 4 months ago
- 2D Field of view calculations for grid-based maps (typically used in top-down adventure/roguelike games). Uses Recursive Shadowcasting!☆43Feb 24, 2026Updated last week
- A curated list of awesome Ebitengine frameworks, libraries and software☆938Feb 22, 2026Updated last week
- Kar is a 2D mining/platformer game. (abandoned)☆22Nov 12, 2025Updated 3 months ago
- ⚙ A simple ECS (Entity Component System) pattern implemented in Go and using Ebiten as the renderer.☆16Mar 24, 2020Updated 5 years ago
- User interface engine and widget library for Ebitengine☆873Dec 20, 2025Updated 2 months ago
- TPS vs FPS explained for Ebitengine users.☆42Oct 31, 2025Updated 4 months ago
- Example of Entity Component System in Go☆72Feb 13, 2025Updated last year
- PixelMek 3D is an unofficial BattleTech first person raycasted game using community contributed pixel mech artwork☆20Updated this week
- My LD54 game☆16Oct 1, 2023Updated 2 years ago
- Canvas for Ebitengine™: vector graphics for game development☆23Jun 26, 2022Updated 3 years ago
- Tetra3D is a 3D hybrid software/hardware renderer made for games written in Go with Ebitengine.☆485Feb 19, 2026Updated last week
- Arche -- Archetype-based Entity Component System (ECS) for Go.☆189Apr 1, 2025Updated 11 months ago
- MMO game☆18Aug 6, 2021Updated 4 years ago
- ECS for game oriented projects in Go☆29Dec 17, 2025Updated 2 months ago
- Minesweeper game in Go that can compile to WASM (uses ebiten v2)☆45Apr 7, 2024Updated last year
- A simple and generic ECS implementation in Go☆144Jan 11, 2026Updated last month
- Generic 2D grid☆25Dec 9, 2025Updated 2 months ago
- Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.☆212Aug 17, 2025Updated 6 months ago
- ☆69Feb 3, 2026Updated last month
- A Golang library for random map generation for games.☆142Jul 24, 2024Updated last year
- Directed Acyclic Word Graph implementation in Go, with fuzzy search of words in the graph.☆31Dec 28, 2013Updated 12 years ago
- A Godot-inspired action input handling system for Ebitengine☆97Jan 26, 2025Updated last year