SolarLune / ldtkgo
LDtk-Go is a loader for LDtk projects written in Golang.
☆95Updated 3 months ago
Related projects ⓘ
Alternatives and complementary repositories for ldtkgo
- Aseprite JSON loader for Go (Golang)☆57Updated 2 weeks ago
- Sprite animation library for Ebitengine inspired by anim8☆65Updated 10 months ago
- Entity Component System framework for Ebitengine☆86Updated last year
- Tween animation library for go with a simple interface.☆87Updated 9 months ago
- Simple camera for ebiten☆31Updated 11 months ago
- A Godot-inspired action input handling system for Ebitengine☆77Updated 3 months ago
- A minimal GUI framework built on top of Ebitengine that provides support for the Flex Layout Algorithm, building UI from HTML, and user i…☆127Updated 2 months ago
- The only scene manager you will ever need for Ebitengine☆25Updated 2 weeks ago
- A newer version of the Go bindings for Raylib☆76Updated 4 years ago
- go-raylib is a simple and easy-to-use library to enjoy videogames programming☆44Updated last year
- You know Ebitengine but not Kage?!☆67Updated 3 weeks ago
- A gamedata package that provides convenient cross-platform storage for games☆23Updated 2 months ago
- 3D OpenGL engine for Go☆60Updated 2 years ago
- Dear ImGui renderer for Ebitengine☆126Updated last year
- Text rendering package for Ebitengine.☆51Updated 7 months ago
- Go library to parse Tiled map editor file format (TMX) and render map to image☆207Updated 4 months ago
- paths is a pathfinding library written in Golang for use with games.☆62Updated last year
- A tiny, slow-paced world and colony building game.☆35Updated 7 months ago
- Assistance for Ebitengine pixel art games.☆15Updated last month
- Just another ECS library for Go/Ebitengine☆271Updated last week
- A Golang library for random map generation for games.☆137Updated 4 months ago
- My LD54 game☆14Updated last year
- ebiten-based game engine for Go☆34Updated 5 months ago
- A tiny, portable, immediate-mode UI library ported to Go and Ebitengine☆41Updated last week
- Resound is a library for applying sound effects to Ebitengine games and controlling sound playback easily.☆19Updated 2 weeks ago
- Arche is an archetype-based Entity Component System (ECS) for Go.☆145Updated last week
- An easy-to-use collision resolution library for gamedev written in pure Go.☆22Updated 3 years ago
- Generic 2D grid☆18Updated 2 months ago
- Networked Entity Component System; a networking layer for donburi☆19Updated last month
- A simple shooting game using ebiten and golang☆35Updated 2 years ago