norendren / go-fovView external linksLinks
2D Field of view calculations for grid-based maps (typically used in top-down adventure/roguelike games). Uses Recursive Shadowcasting!
☆43Nov 11, 2025Updated 3 months ago
Alternatives and similar repositories for go-fov
Users that are interested in go-fov are comparing it to the libraries listed below
Sorting:
- Generic, zero-alloc, 100%-test covered Quadtree for golang☆41Apr 25, 2025Updated 9 months ago
- No frills roguelike written in golang.☆13Dec 10, 2021Updated 4 years ago
- A small, simple Roguelike Toolkit, based on BearLibTerminal, for developing Roguelike games in Go.☆30May 3, 2020Updated 5 years ago
- A roguelike game library written in go☆51Oct 9, 2014Updated 11 years ago
- A simple console emulator for ascii games written in go☆67May 30, 2024Updated last year
- ECS for game oriented projects in Go☆28Dec 17, 2025Updated 2 months ago
- roguelike tutorial in Go using the framework gruid☆22Aug 23, 2023Updated 2 years ago
- Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.☆211Aug 17, 2025Updated 6 months ago
- The only scene manager you will ever need for Ebitengine☆43Nov 5, 2024Updated last year
- Procedurally generated maps for Hex Empire☆11Apr 28, 2025Updated 9 months ago
- Experiments with ebiten - Doomfire☆12Oct 21, 2025Updated 3 months ago
- A Golang library for random map generation for games.☆142Jul 24, 2024Updated last year
- Ebitengine framework for creating simple grid-based games☆12Nov 19, 2025Updated 2 months ago
- Sprite animation library for Ebitengine inspired by anim8☆80Jan 13, 2026Updated last month
- Small example of usage of Yaegi with ebitengine to allow hot reload☆13Sep 22, 2024Updated last year
- A very fast & zero-allocation, grid-based, pathfinding library for Go.☆127Jan 20, 2026Updated 3 weeks ago
- The turn-based strategy game of Conquer, by Adam Bryant and Ed Barlow.☆16Nov 8, 2013Updated 12 years ago
- Networked Entity Component System; a networking layer for donburi☆30Jun 25, 2025Updated 7 months ago
- Assistance for Ebitengine pixel art games.☆24Oct 4, 2024Updated last year
- Dear ImGui renderer for Ebitengine☆139Oct 31, 2023Updated 2 years ago
- A BearLibTerminal framework for Python 3☆60Sep 5, 2024Updated last year
- A roguelike originally created (and developed until version 0.6.4c) by Andrew Doull.☆63May 26, 2025Updated 8 months ago
- Aseprite JSON loader for Go (Golang)☆67Dec 29, 2024Updated last year
- Kar is a 2D mining/platformer game. (abandoned)☆22Nov 12, 2025Updated 3 months ago
- LDtk-Go is a loader for LDtk projects written in Golang.☆114Aug 21, 2024Updated last year
- Golang dice library☆21Sep 30, 2024Updated last year
- vWATCH64 is a debugger/real-time variable watch utility for QB64 programs.☆16Oct 10, 2021Updated 4 years ago
- PixelMek 3D is an unofficial BattleTech first person raycasted game using community contributed pixel mech artwork☆20Feb 8, 2026Updated last week
- GoLang 2D RPG Game - hobby project☆71Mar 9, 2021Updated 4 years ago
- The classic pong game written in Go with multiplayer support.☆19Sep 30, 2024Updated last year
- Generic 2D grid☆25Dec 9, 2025Updated 2 months ago
- A pure Go physics library with no dependencies. Unofficial Chipmunk2D port.☆379Dec 26, 2025Updated last month
- A window management/rendering API for roguelikes or similar applications.☆22Oct 9, 2017Updated 8 years ago
- Extra features used on top of Ebiten by HajimeHoshi☆21Aug 7, 2021Updated 4 years ago
- Helper library to transform TMX tile maps into a simpler format for Ebiten☆27Mar 28, 2021Updated 4 years ago
- TetraTerm is a terminal debugging and visualization app for Tetra3D applications.☆24Sep 10, 2025Updated 5 months ago
- You know Ebitengine but not Kage?!☆109Oct 8, 2025Updated 4 months ago
- A resource manager for Ebitengine☆25Dec 30, 2025Updated last month
- Basic game development examples using Go and Raylib☆30Aug 15, 2025Updated 6 months ago