2D Field of view calculations for grid-based maps (typically used in top-down adventure/roguelike games). Uses Recursive Shadowcasting!
☆43Feb 24, 2026Updated 8 months ago
Alternatives and similar repositories for go-fov
Users that are interested in go-fov are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆16Feb 10, 2022Updated 4 years ago
- roguelike tutorial in Go using the framework gruid☆21Aug 23, 2023Updated 3 years ago
- 2D virtual tabletop prototype☆23Apr 28, 2021Updated 5 years ago
- Generic, zero-alloc, 100%-test covered Quadtree for golang☆41Apr 25, 2025Updated last year
- A Golang library for random map generation for games.☆142Jul 24, 2024Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- No frills roguelike written in golang.☆13Dec 10, 2021Updated 4 years ago
- RAWIG (Roguelike Architecture, Written In Go) is ready to modify and expand roguelike architecture.☆17Mar 3, 2022Updated 4 years ago
- Sprite animation library for Ebitengine inspired by anim8☆84Aug 16, 2026Updated 2 months ago
- Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.☆227Aug 17, 2025Updated last year
- Code for a Roguelike Tutorial in Go☆10Mar 12, 2024Updated 2 years ago
- Go implementation of the Entity/Component/System paradigm☆70Dec 26, 2020Updated 5 years ago
- Ebitengine framework for creating simple grid-based games☆13May 21, 2026Updated 5 months ago
- Generic 2D grid☆27Dec 9, 2025Updated 10 months ago
- A simple console emulator for ascii games written in go☆64May 30, 2024Updated 2 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- A small, simple Roguelike Toolkit, based on BearLibTerminal, for developing Roguelike games in Go.☆30May 3, 2020Updated 6 years ago
- Procedurally generated maps for Hex Empire☆12Aug 9, 2026Updated 2 months ago
- Experiments with ebiten - Doomfire☆12Oct 21, 2025Updated last year
- Assistance for Ebitengine pixel art games.☆25Oct 4, 2024Updated 2 years ago
- An RTS game made in Go for Github Game Off 2020☆14Jan 13, 2025Updated last year
- The only scene manager you will ever need for Ebitengine☆48Nov 5, 2024Updated 2 years ago
- Small example of usage of Yaegi with ebitengine to allow hot reload☆13Sep 22, 2024Updated 2 years ago
- The turn-based strategy game of Conquer, by Adam Bryant and Ed Barlow.☆17Nov 8, 2013Updated 12 years ago
- LDtk-Go is a loader for LDtk projects written in Golang.☆120Aug 21, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Cross-platform grid-based UI and game framework.☆86Aug 23, 2023Updated 3 years ago
- ASCII terminal RPG game written in Golang.☆10May 6, 2016Updated 10 years ago
- Fast, free, portable API for roguelike developers☆11Dec 27, 2013Updated 12 years ago
- A resource manager for Ebitengine☆26Sep 30, 2026Updated last month
- Golang raycaster engine using the Ebitengine 2D Game Library☆174Oct 30, 2026Updated last week
- Goal-Oriented Action Planning - in Go☆40Jun 28, 2025Updated last year
- Networked Entity Component System; a networking layer for donburi☆32Jun 25, 2025Updated last year
- Various small attempts at procedural generation, AI, simulation and whatnot.☆31Oct 5, 2025Updated last year
- Aseprite JSON loader for Go (Golang)☆69Jul 28, 2026Updated 3 months ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- A Simple 2D Golang collision detection and resolution library for games☆535Dec 19, 2024Updated last year
- A window management/rendering API for roguelikes or similar applications.☆23Oct 9, 2017Updated 9 years ago
- Remove all the cookies on the tray! - The Haskell iOS & Android board game☆28Mar 2, 2020Updated 6 years ago
- Arche -- Archetype-based Entity Component System (ECS) for Go.☆197Apr 1, 2025Updated last year
- ECS for game oriented projects in Go☆30Sep 18, 2026Updated last month
- just a roguelike☆21Updated this week
- A BearLibTerminal framework for Python 3☆60Sep 5, 2024Updated 2 years ago