tangmin's homepage
☆30May 14, 2026Updated this week
Alternatives and similar repositories for home
Users that are interested in home are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆11Jun 13, 2022Updated 3 years ago
- Basic implementation of the Reduced Immersed Method [Brandt, Scandolo, Eisemann, Hildebrandt 2019]☆12Aug 6, 2020Updated 5 years ago
- 3D Deformable Solid Simulator using the Finite Element Method☆12Mar 18, 2018Updated 8 years ago
- ☆36Dec 3, 2021Updated 4 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆25Oct 23, 2019Updated 6 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- ☆27Feb 19, 2021Updated 5 years ago
- A simple library-less CUDA implementation of the OneSweep sorting algorithm.☆11Feb 26, 2024Updated 2 years ago
- SPARTACUS: A Unified Stochastic Particle (USP) solver based on SPARTA (https://github.com/sparta/sparta)☆32Apr 17, 2025Updated last year
- C++ implementation of Householder QR Factorization☆11Apr 1, 2022Updated 4 years ago
- A mix between Clash Royale, RTS (you can directly control units) and MOBA (lane minions)☆15Jul 7, 2022Updated 3 years ago
- discontinuous Galerkin CFD solver with automated, unstructured quad/hex meshing☆14Jan 30, 2026Updated 3 months ago
- Variational Quantum Monte Carlo for a molecule, using Fokker-Planck/Langevin approach☆15Dec 31, 2025Updated 4 months ago
- This is just an example of how a cgns mesh consisting of triangular elements can be loaded, partitioned with Metis and then written to a …☆11Aug 27, 2016Updated 9 years ago
- Fast CUDA 3x3 SVD☆78Sep 30, 2018Updated 7 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Exploratory Project on Multiple-Image Super-Resolution☆16Dec 26, 2020Updated 5 years ago
- Unity_SeparableSubsurfaceScatter☆21May 26, 2018Updated 7 years ago
- Lattice Boltzmann code built on AMReX☆14Apr 7, 2020Updated 6 years ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆44Mar 24, 2023Updated 3 years ago
- The repo for: TriHuman: A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis☆19Nov 15, 2025Updated 6 months ago
- Fast CFD solver☆24Feb 17, 2026Updated 3 months ago
- Simple 2D fluid simulation in Vulkan☆12Apr 5, 2022Updated 4 years ago
- ☆17Dec 11, 2024Updated last year
- Codebase for SIGGRAPH 2025 "Stable Cosserat Rods"☆43Oct 1, 2025Updated 7 months ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Lattice Boltzmann methods using the AMReX software framework☆16Jan 3, 2025Updated last year
- Open DCC Pipeline management tools☆11Nov 19, 2021Updated 4 years ago
- Hierarchical Optimization Time Integration (HOT) for efficient implicit timestepping of the material point method (MPM)☆103Apr 25, 2020Updated 6 years ago
- An ECS framework referenced Bevy-ECS, EnTT☆33Oct 8, 2025Updated 7 months ago
- ☆16Dec 3, 2020Updated 5 years ago
- Embree ray tracing kernels repository.☆12Apr 5, 2017Updated 9 years ago
- Solution of Maxwell equations using Discontinuous Galerkin method.☆11Dec 22, 2017Updated 8 years ago
- A scalable hp-adaptive discontinuous Galerkin solver for non-linear elliptic partial differential equations on curved multi-block meshes.☆13Jul 11, 2022Updated 3 years ago
- ☆16Sep 30, 2024Updated last year
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- Non-Photorealistic Render Pipeline in Unity Engine☆12Jul 5, 2024Updated last year
- Create Maya particles from mesh and vertex colors☆10Feb 5, 2024Updated 2 years ago
- Multi-person trajectory dataset in diverse indoor scenes☆13Jan 12, 2026Updated 4 months ago
- ☆12May 22, 2022Updated 3 years ago
- Implements collision between triangles and AABBs through the separating axis theorem (SAT).☆10Nov 16, 2014Updated 11 years ago
- Tentacle rig for Maya based on Rigpp☆13Dec 4, 2022Updated 3 years ago
- Build NVIDIA® CUDA™ code for OpenCL™ 1.2 devices☆15Feb 8, 2017Updated 9 years ago