manuelladron / painterPythonLinks
Python implementation of Aaron Hertzmann's Painterly Rendering with Curved Brush Strokes of Multiple Sizes (SIGGRAPH 98)
☆15Updated 2 years ago
Alternatives and similar repositories for painterPython
Users that are interested in painterPython are comparing it to the libraries listed below
Sorting:
- Code for the paper: "Lifting Freehand Concept Sketches into 3D", Yulia Gryaditskaya, Felix Hähnlein, Chenxi Liu, Alla Sheffer, Adrien Bo…☆40Updated last year
- ☆23Updated 8 years ago
- Implementation of the paper "Surface Maps via Adaptive Triangulations" (Eurographics 2023)☆57Updated 2 years ago
- ☆21Updated 5 years ago
- Python tool to convert a depth map into a triangle mesh☆48Updated 11 months ago
- Official implementation of the paper titled "Mesh Neural Cellular Automata"☆28Updated last year
- Interactive tool for normal driven stylization. A set of preferred normals can be chosen arbitrarily from the Gauss sphere, including sem…☆26Updated 4 years ago
- Joint parameterization and fitting of stroke clusters☆61Updated 4 years ago
- Maps a user-selected point to a segmentation which induces a low distortion parameterization☆53Updated 6 months ago
- ☆28Updated last year
- Automatic 3D model rigging and real-time Linear Mesh Blending avatar animation in C++ and Kinect.☆40Updated 5 years ago
- Generative Escher Meshes☆28Updated 3 months ago
- Neural Strokes: Stylized Line Drawing of 3D Shapes (ICCV2021)☆70Updated 4 years ago
- Adopting https://github.com/zhan-xu/RigNet neural network we created an addon in blender for an intuitive and easy rigging of their templ…☆57Updated 4 years ago
- A short implementation of blue noise sampling for triangle meshes☆41Updated 7 years ago
- ☆32Updated 4 years ago
- UV-free Texture Diffusion (UV3-TeD) is a denoising diffusion probabilistic model constrained to operate on the surface of 3D objects and …☆54Updated last year
- Reconstructing and Editing 3D Shapes from Sketches☆92Updated 4 years ago
- The official repository for Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries☆116Updated 3 weeks ago
- ☆18Updated 5 years ago
- ☆64Updated 3 years ago
- Generative Modelling of BRDF Textures from Flash Images [SIGGRAPH Asia, 2021]☆112Updated 4 years ago
- Lightweight Physically-Based Renderer designed for ease of use and fast prototyping☆115Updated 2 years ago
- An Interactive Tool for Cage-Based Deformations☆34Updated 7 years ago
- The official implementation of MesoGen: Designing Procedural On-Surface Stranded Mesostructures (Siggraph 2023)☆26Updated last year
- Implementation of the local remesher from "A Remeshing Approach to Multiresolution Modeling" by M. Botsch and L. Kobbelt, to work with th…☆87Updated 3 years ago
- [SIGGRAPH 2024] Diffusion Texture Painting☆117Updated last year
- Implementation of 2020 SIGGRAPH ASIA paper: To cut or to fill: A global optimization approach to topological simplification☆26Updated 4 years ago
- Extended paper list for SGP 2024 course "Fundamentals and Applications of Sketch Processing".☆25Updated last year
- Fast Quasi-Harmonic Weights for Geometric Data Interpolation.☆25Updated last year